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Pluginu/Skryptu na drop itemów prosto do eq


koig15

Rekomendowane odpowiedzi

Opublikowano

Witam.

Tak jak w temacie poszukuję pluginu lub skrypt żeby itemy które wykopiemy wlatywały prosto do eq. Musi być on kompatybilny z OtherDropsem i być na wersję 1.7.2 lub działać na niej

56840125339251985018.png

  • 4 miesiące temu...
Opublikowano

Po co  ci otherdrops? Łap ;3 

options:
#=======================================================#
#                                                       #
#                                                       #
#                         Opcje                         #
#                                                       #
#                                                       #
#=======================================================#

	# Tag
	tag: &6[Drop]
	
	# Ilosc expa za wydobycie stone:
	dExp: 2
	
#================#
# Szansy na drop #
#================#
	# Zelazo:
	dIron: 3
	# Zloto:
	dGold: 2
	# Diamenty:
	dDiax: 1
	# Emeraldy:
	dEmer: 0.8
	#Perly kresu:
	dPerla: 0.5
	#Biblioteczki:
	dBiblio: 0.8
	#Obsydian:
	dObsy: 1
	#Wegiel:
	dWegiel: 1

#===========================#
# Wiadomosci po wypadnieciu #
#===========================#
	mIron: &3Twoj drop to: &7Zelazo
	mGold: &3Twoj drop to: &6Zloto
	mDiax: &3Twoj drop to: &bDiament
	mEmer: &3Twoj drop to: &aEmerald
	mPerla: &3Twoj drop to: &9Perla Kresu
	mBiblio: &3Twoj drop to: &cBiblioteczka
	mObsy: &3Twoj drop to: &3Obsydian
	mWegiel: &3Twoj drop to: &0Wegiel

#=====================================================#
# Wiadomosci po zniszczniu rudy ktora wypada ze stone #
#=====================================================#
	# Z rudy zelaza:
	rIron: &7Zelazo &3leci tylko ze stone.
	# Z rudy zlota:
	rGold: &6Zloto &3leci tylko ze stone.
	# Z rudy diamentow:
	rDiax: &bDiamenty &3leca tylko ze stone.
	# Z rudy emeraldow:
	rEmer: &aEmeraldy &3leca tylko ze stone.

#=================#
# Inne wiadomosci #
#=================#
	mPerms: &3Nie masz pozwolen na ta komende
	
#=====================================================#
#                                                     #
#                                                     #
#                         Kod                         #
#                                                     #
#                                                     #
#=====================================================#
	
on mine of iron ore:
	cancel event
	set block to air
	send "{@tag} {@rIron}"
on mine of gold ore:
	cancel event
	set block to air
	send "{@tag} {@rGold}"
on mine of diamond ore:
	cancel event
	set block to air
	send "{@tag} {@rDiax}"
on mine of emerald ore:
	cancel event
	set block to air
	send "{@tag} {@rEmer}"
on mine of stone:
	if player's gamemode is survival:
		drop {@dExp} xp
		execute console command "playsound random.pop %player%"
on mine stone:
	if player's gamemode is survival:
		if player's tool is pickaxe:
			chance of {@dIron}%:
				give 1 iron ingot to the player
				send "{@tag} {@mIron}"
				drop {@dExp} xp
			chance of {@dGold}%:
				give 1 gold ingot to the player
				send "{@tag} {@mGold}"
				drop {@dExp} xp
			chance of {@dDiax}%:
				give 1 diamond to the player
				send "{@tag} {@mDiax}"
				drop {@dExp} xp
			chance of {@dEmer}%:
				give 1 emerald to the player
				send "{@tag} {@mEmer}"
				drop {@dExp} xp
			chance of {@dPerla}%:
				give 1 ender pearl to the player
				send "{@tag} {@mPerla}"
				drop {@dExp} xp
			chance of {@dBiblio}%:
				give 1 bookshelf to the player
				send "{@tag} {@mBiblio}"
				drop {@dExp} xp
			chance of {@dObsy}%:
				give 1 obsidian to the player
				send "{@tag} {@mObsy}"
				drop {@dExp} xp
			chance of {@dWegiel}%:
				give 1 coal to the player
				send "{@tag} {@mWegiel}"
				DROP {@dExp} xp
on explode:
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is iron ore:
				set loop-block to air
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is gold ore:
				set loop-block to air
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is diamond ore:
				set loop-block to air
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is emerald ore:
				set loop-block to air
				
				
command /stone [<text>]:
	trigger:
		if arg 1 is not set:
			if player has permission "stone.help":
				execute player command "stone help"
		if arg 1 is "help" or "pomoc":
			if player has permission "stone.help":
				send "&c╔═════ {@tag} &c══════"
				send "&c╠ &3/stone help &7- &6pomoc"
				send "&c╠ &3/stone drop &7- &6drop mineralow (skrot: /drop)"
				send "&c╠ &3/stone autor &7- &6info o autorze skryptu"
				send "&c╚═══════════════"
		if arg 1 is "autor":
			if player has permission "stone.help":
				send "&c╔═════ {@tag} &c══════"
				send "&c╠ &6Autor: &b&l&nivon10"
				send "&c╚═══════════════"
		if arg 1 is "drop":
			if player has permission "stone.drop":
				send "&c╔═══════ {@tag} &c═══════"
				send "&c╠ &7Zelazo: &6{@dIron} &3procent"
				send "&c╠ &6Zloto: &6{@dGold} &3procent"
				send "&c╠ &bDiament: &6{@dDiax} &3procent"
				send "&c╠ &aEmerald: &6{@dEmer} &3procent"
				send "&c╠ &9Perla Kresu: &6{@dPerla} &3procent"
				send "&c╠ &cBiblioteczka: &6{@dBiblio} &3procent"
				send "&c╠ &3Obsydian: &6{@dObsy} &3procent"
				send "&c╠ &0Wegiel: &6{@dWegiel} &3procent"
				send "&c╚═══════════════════"
command /drop:
	trigger:
		execute player command "stone drop"

Skrypt nie jest mój ale nie chciało mi się szukać linku ;3 

  • 1 rok później...
Opublikowano

Po co  ci otherdrops? Łap ;3 

options:
#=======================================================#
#                                                       #
#                                                       #
#                         Opcje                         #
#                                                       #
#                                                       #
#=======================================================#

	# Tag
	tag: &6[Drop]
	
	# Ilosc expa za wydobycie stone:
	dExp: 2
	
#================#
# Szansy na drop #
#================#
	# Zelazo:
	dIron: 3
	# Zloto:
	dGold: 2
	# Diamenty:
	dDiax: 1
	# Emeraldy:
	dEmer: 0.8
	#Perly kresu:
	dPerla: 0.5
	#Biblioteczki:
	dBiblio: 0.8
	#Obsydian:
	dObsy: 1
	#Wegiel:
	dWegiel: 1

#===========================#
# Wiadomosci po wypadnieciu #
#===========================#
	mIron: &3Twoj drop to: &7Zelazo
	mGold: &3Twoj drop to: &6Zloto
	mDiax: &3Twoj drop to: &bDiament
	mEmer: &3Twoj drop to: &aEmerald
	mPerla: &3Twoj drop to: &9Perla Kresu
	mBiblio: &3Twoj drop to: &cBiblioteczka
	mObsy: &3Twoj drop to: &3Obsydian
	mWegiel: &3Twoj drop to: &0Wegiel

#=====================================================#
# Wiadomosci po zniszczniu rudy ktora wypada ze stone #
#=====================================================#
	# Z rudy zelaza:
	rIron: &7Zelazo &3leci tylko ze stone.
	# Z rudy zlota:
	rGold: &6Zloto &3leci tylko ze stone.
	# Z rudy diamentow:
	rDiax: &bDiamenty &3leca tylko ze stone.
	# Z rudy emeraldow:
	rEmer: &aEmeraldy &3leca tylko ze stone.

#=================#
# Inne wiadomosci #
#=================#
	mPerms: &3Nie masz pozwolen na ta komende
	
#=====================================================#
#                                                     #
#                                                     #
#                         Kod                         #
#                                                     #
#                                                     #
#=====================================================#
	
on mine of iron ore:
	cancel event
	set block to air
	send "{@tag} {@rIron}"
on mine of gold ore:
	cancel event
	set block to air
	send "{@tag} {@rGold}"
on mine of diamond ore:
	cancel event
	set block to air
	send "{@tag} {@rDiax}"
on mine of emerald ore:
	cancel event
	set block to air
	send "{@tag} {@rEmer}"
on mine of stone:
	if player's gamemode is survival:
		drop {@dExp} xp
		execute console command "playsound random.pop %player%"
on mine stone:
	if player's gamemode is survival:
		if player's tool is pickaxe:
			chance of {@dIron}%:
				give 1 iron ingot to the player
				send "{@tag} {@mIron}"
				drop {@dExp} xp
			chance of {@dGold}%:
				give 1 gold ingot to the player
				send "{@tag} {@mGold}"
				drop {@dExp} xp
			chance of {@dDiax}%:
				give 1 diamond to the player
				send "{@tag} {@mDiax}"
				drop {@dExp} xp
			chance of {@dEmer}%:
				give 1 emerald to the player
				send "{@tag} {@mEmer}"
				drop {@dExp} xp
			chance of {@dPerla}%:
				give 1 ender pearl to the player
				send "{@tag} {@mPerla}"
				drop {@dExp} xp
			chance of {@dBiblio}%:
				give 1 bookshelf to the player
				send "{@tag} {@mBiblio}"
				drop {@dExp} xp
			chance of {@dObsy}%:
				give 1 obsidian to the player
				send "{@tag} {@mObsy}"
				drop {@dExp} xp
			chance of {@dWegiel}%:
				give 1 coal to the player
				send "{@tag} {@mWegiel}"
				DROP {@dExp} xp
on explode:
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is iron ore:
				set loop-block to air
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is gold ore:
				set loop-block to air
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is diamond ore:
				set loop-block to air
	if entity is TNT:
		loop blocks in radius 6:
			if loop-block is emerald ore:
				set loop-block to air
				
				
command /stone [<text>]:
	trigger:
		if arg 1 is not set:
			if player has permission "stone.help":
				execute player command "stone help"
		if arg 1 is "help" or "pomoc":
			if player has permission "stone.help":
				send "&c╔═════ {@tag} &c══════"
				send "&c╠ &3/stone help &7- &6pomoc"
				send "&c╠ &3/stone drop &7- &6drop mineralow (skrot: /drop)"
				send "&c╠ &3/stone autor &7- &6info o autorze skryptu"
				send "&c╚═══════════════"
		if arg 1 is "autor":
			if player has permission "stone.help":
				send "&c╔═════ {@tag} &c══════"
				send "&c╠ &6Autor: &b&l&nivon10"
				send "&c╚═══════════════"
		if arg 1 is "drop":
			if player has permission "stone.drop":
				send "&c╔═══════ {@tag} &c═══════"
				send "&c╠ &7Zelazo: &6{@dIron} &3procent"
				send "&c╠ &6Zloto: &6{@dGold} &3procent"
				send "&c╠ &bDiament: &6{@dDiax} &3procent"
				send "&c╠ &aEmerald: &6{@dEmer} &3procent"
				send "&c╠ &9Perla Kresu: &6{@dPerla} &3procent"
				send "&c╠ &cBiblioteczka: &6{@dBiblio} &3procent"
				send "&c╠ &3Obsydian: &6{@dObsy} &3procent"
				send "&c╠ &0Wegiel: &6{@dWegiel} &3procent"
				send "&c╚═══════════════════"
command /drop:
	trigger:
		execute player command "stone drop"

Skrypt nie jest mój ale nie chciało mi się szukać linku ;3 

wiesz jak dodać fortune do tego skryptu? :D

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