Skocz do zawartości
  • 👋 Witaj na MPCForum!

    Przeglądasz forum jako gość, co oznacza, że wiele świetnych funkcji jest jeszcze przed Tobą! 😎

    • Pełny dostęp do działów i ukrytych treści
    • Możliwość pisania i odpowiadania w tematach
    • System prywatnych wiadomości
    • Zbieranie reputacji i rozwijanie swojego profilu
    • Członkostwo w jednej z największych społeczności graczy

    👉 Dołączenie zajmie Ci mniej niż minutę – a zyskasz znacznie więcej!

    Zarejestruj się teraz

Rekomendowane odpowiedzi

Opublikowano

Mam pytanko co do farmienia NA DARMOWYM SAC



70 farmy w 12 minucie wbił to dobrze?

Ogolnie biega jak porabany za tymi młotami nawet pod wieze wbiega jak mu tam wyleci.



nie orbwalkuje po prostu sobie stoi w miejscu i rzuca i zbiera topory.





A i .. potrzebuje minion markera takie cos ze podswietla jak jets na hita.

Opublikowano

 

-- Draw minion HP by Kev v1.1

 
local smiteDamage = 0
 
function OnLoad() 
 
Menu = scriptConfig("MinionBars", "MinionBars")
Menu:addSubMenu("Drawing", "Drawing")
Menu.Drawing:addParam("drawBars", "Draw Bars",  SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawMinions", "Draw on minions",  SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawJungle", "Draw on jungle",  SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawLarge", "Draw Health on Dragon/Baron",  SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawKill", "Draw killable amount",  SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawKillOutline", "Draw killable outline",  SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawSmite", "Draw Smite", SCRIPT_PARAM_ONOFF, true)
Menu.Drawing:addParam("drawSmiteOutline", "Draw Smite outline", SCRIPT_PARAM_ONOFF, true)
 
 
Menu:addSubMenu("Color", "Color")
Menu.Color:addParam("lineColor", "Line Color", SCRIPT_PARAM_COLOR, {255, 0, 0, 0})
Menu.Color:addParam("killColor", "Kill Color", SCRIPT_PARAM_COLOR, {255, 0, 255, 0})
Menu.Color:addParam("smiteColor", "Smite Color", SCRIPT_PARAM_COLOR, {255, 0, 252, 255})
 
Menu:addSubMenu("Masteries", "Masteries")
Menu.Masteries:addParam("butcherMastery", "Butcher",  SCRIPT_PARAM_ONOFF, false)
Menu.Masteries:addParam("doubleEdgedSwordMastery", "Double-Edged Sword",  SCRIPT_PARAM_ONOFF, false)
Menu.Masteries:addParam("arcaneBladeMastery", "Arcane Blade",  SCRIPT_PARAM_ONOFF, false)
--Menu.Masteries:addParam("devastatingStrikesMastery", "Devastating Strikes", SCRIPT_PARAM_SLICE, 0, 0, 3)
-- Can't figure out how to factor in the armor/magic pen using CalcDamage.
PrintChat("<font color='#FF3333'>MinionBars by Kev v1.1</font>")
end
 
function DrawRectangleAL(x, y, w, h, color) -- thanks to honda7's protracker script for this
local Points = {}
Points[1] = D3DXVECTOR2(math.floor(x), math.floor(y))
Points[2] = D3DXVECTOR2(math.floor(x + w), math.floor(y))
DrawLines2(Points, math.floor(h), color)
end
 
function OutLineBar(x, y, color)
DrawRectangleAL(x, y - 3, 64, 1, color) -- Top
DrawRectangleAL(x, y + 2, 64, 1, color) -- Bottom
 
DrawRectangleAL(x, y, 1, 5, color) -- Left
DrawRectangleAL(x + 63, y, 1, 5, color) -- Right
end
 
function OutLineBarLarge(x, y, color)
DrawRectangleAL(x, y - 3, 125, 1, color) -- Top
DrawRectangleAL(x, y + 2, 125, 1, color) -- Bottom
 
DrawRectangleAL(x, y, 1, 5, color) -- Left
DrawRectangleAL(x + 124, y, 1, 5, color) -- Right
end
 
function drawDetails(minion, lineColor, killColor, smiteColor, isJungle)
if minion.charName == "TestCubeRender" or minion.charName == "TT_Buffplat_R" or minion.charName == "TT_Buffplat_L" then return end
local barPos = GetUnitHPBarPos(minion)
local myDamageToMinion = 0
 
-- Calculate the damage we deal to a minion
local myPhysicalDamage = myHero.addDamage + myHero.damage
local myMagicDamage = 0
if Menu.Masteries.arcaneBladeMastery == true then
myMagicDamage = myHero.ap * 0.05
end
if Menu.Masteries.doubleEdgedSwordMastery == true then -- Does this apply to Arcane Blade damage?
if myHero.range < 400 then
myPhyscialDamage = myPhysicalDamage * 1.02
else
myPhyscialDamage = myPhysicalDamage * 1.015
end
end
--if Menu.Masteries.devastatingStrikesMastery > 0 then
--myHero.armorPenPercent = 0.06
--minion.armor = minion.armor * (1.00 - (Menu.Masteries.devastatingStrikesMastery * 0.02))
--minion.magicArmor = minion.magicArmor * (1.00 - (Menu.Masteries.devastatingStrikesMastery * 0.02))
--end
myDamageToMinion = myHero:CalcDamage(minion, myPhysicalDamage) + myHero:CalcMagicDamage(minion, myMagicDamage)
if Menu.Masteries.butcherMastery == true then
myDamageToMinion = myDamageToMinion + 2
end
-- Calculate some vars for drawing
local hitsToKill = math.ceil(minion.maxHealth / myDamageToMinion)
local barsToDraw = math.floor(minion.maxHealth / 100.0)
local barDistance = 100.0 / (minion.maxHealth / 62.0)
local myDamageDistance = myDamageToMinion / (minion.maxHealth / 62.0)
local barsDrawn = 0
local heightOffset = 3
local barSize = 4
local barWidth = 1
barPos.x = barPos.x - 32
barPos.y = barPos.y + heightOffset
--DrawRectangleAL(barPos.x, barPos.y, barWidth, barSize, lineColor) -- Left
--DrawRectangleAL(barPos.x + 62, barPos.y, barWidth, barSize, lineColor) -- Right
local text = false
-- Minions to ignore smite on = LesserWraith, YoungLizard, SmallGolem, Wolf
--PrintChat(minion.charName)
-- Draw the required bars at 100 hp per
if isJungle == true and (minion.charName == "Dragon" or minion.charName == "Worm" or minion.charName == "TT_Spiderboss") then -- Dragon and baron have different sized hp bars.
local healthDraw = 500.0
if minion.charName == "Dragon" then
barPos.x = barPos.x - 31
barPos.y = barPos.y - 7
elseif minion.charName == "Worm" then
barPos.x = barPos.x - 31
healthDraw = 1000.0
elseif minion.charName == "TT_Spiderboss" then
barPos.x = barPos.x - 31
end
barsToDraw = math.floor(minion.maxHealth / healthDraw)
barDistance = healthDraw / (minion.maxHealth / 124.0)
local mySmiteDistance = smiteDamage / (minion.maxHealth / 124.0)
--PrintChat("Dragon/Baron")
--DrawRectangleAL(barPos.x, barPos.y, barWidth, barSize, ARGB(255,252,252,252)) -- Left
--DrawRectangleAL(barPos.x + 124, barPos.y, barWidth, barSize, ARGB(255,252,252,252)) -- Left
 
-- Draw some crap for my own testing
if text == true then
DrawText(tostring(mySmiteDistance), 12, barPos.x + 60, barPos.y - 45, ARGB(255, 255, 0, 0))
DrawText(tostring(myDamageDistance), 12, barPos.x + 60, barPos.y - 30, ARGB(255, 255, 0, 0))
DrawText(tostring(barDistance), 12, barPos.x + 60, barPos.y - 15, ARGB(255, 255, 0, 0))
DrawText(tostring(math.ceil(smiteDamage)), 12, barPos.x + 25, barPos.y - 45, ARGB(255, 255, 100, 100))
DrawText(tostring(math.ceil(myDamageToMinion)), 12, barPos.x + 25, barPos.y - 30, ARGB(255, 255, 0, 255))
DrawText(tostring(math.floor(minion.health)), 12, barPos.x + 25, barPos.y - 15, ARGB(255, 255, 255, 255))
DrawText(tostring(hitsToKill), 12, barPos.x, barPos.y - 30, ARGB(255, 0, 255, 255))
DrawText(tostring(barsToDraw), 12, barPos.x, barPos.y - 15, ARGB(255, 0, 255, 255))
end
local drawDistance = 0
-- Draw the bars for jungle creeps.
while barsDrawn ~= barsToDraw and barsToDraw ~= 0  and barsToDraw < 200 and Menu.Drawing.drawBars == true do -- If there are 32 bars, there reall is no reason to draw this, perhaps make a method for it
drawDistance = drawDistance + barDistance
if barsDrawn % 2 == 1 then
DrawRectangleAL(barPos.x + drawDistance, barPos.y, barWidth + 1, barSize, lineColor)
if minion.charName == "Worm" then
DrawText(tostring(math.ceil(barsDrawn + 1)).."k", 10, barPos.x + drawDistance - 2, barPos.y + 2, ARGB(252,252,252,252))
elseif minion.charName == "Dragon" or minion.charName == "TT_Spiderboss" then
DrawText(tostring(math.ceil(barsDrawn / 2.0)).."k", 10, barPos.x + drawDistance - 2, barPos.y + 2, ARGB(252,252,252,252))
 
end
else
DrawRectangleAL(barPos.x + drawDistance, barPos.y, barWidth, barSize, lineColor)
end
barsDrawn = barsDrawn + 1
end
if Menu.Drawing.drawSmite == true then
DrawRectangleAL(barPos.x + mySmiteDistance, barPos.y, barWidth, barSize, smiteColor)
-- Draw a backdrop and the damage the smite will do
DrawRectangleAL(barPos.x + mySmiteDistance - 5, barPos.y - 8, barWidth + 19, barSize + 6, ARGB(255,0,0,0))
DrawText(tostring(smiteDamage), 11, barPos.x + mySmiteDistance - 3, barPos.y - 13, smiteColor)
if Menu.Drawing.drawSmiteOutline == true and smiteDamage >= minion.health then
OutLineBarLarge(barPos.x, barPos.y, smiteColor)
end
end
if Menu.Drawing.drawLarge == true then
DrawRectangleAL(barPos.x + 57, barPos.y - 8, 35, 10, ARGB(255, 0, 0, 0))
DrawText(tostring(math.floor(minion.health)), 12, barPos.x + 60, barPos.y - 14, ARGB(255, 255, 255, 255))
end
else
-- Draw some crap for my own testing
if text == true then
DrawText(tostring(barDistance), 12, barPos.x + 40, barPos.y - 15, ARGB(255, 0, 255, 255))
DrawText(tostring(myDamageDistance), 12, barPos.x + 40, barPos.y - 30, ARGB(255, 255, 0, 0))
DrawText(tostring(math.ceil(myDamageToMinion)), 12, barPos.x + 20, barPos.y - 30, ARGB(255, 255, 0, 255))
DrawText(tostring(math.floor(minion.health)), 12, barPos.x + 20, barPos.y - 15, ARGB(255, 255, 255, 255))
DrawText(tostring(hitsToKill), 12, barPos.x, barPos.y - 30, ARGB(255, 0, 255, 255))
DrawText(tostring(barsToDraw), 12, barPos.x, barPos.y - 15, ARGB(255, 0, 255, 255))
end
--=================================================
local drawDistance = 0
while barsDrawn ~= barsToDraw and barsToDraw ~= 0  and barsToDraw < 50 and Menu.Drawing.drawBars == true do -- If there are 32 bars, there reall is no reason to draw this, perhaps make a method for it
drawDistance = drawDistance + barDistance
if barsToDraw > 20 then -- If the minion HP is higher than 2000, draw lines at 500 and 1000
if barsDrawn % 5 == 4 then
if barsDrawn % 10 == 9 then
DrawRectangleAL(barPos.x + drawDistance, barPos.y, barWidth + 1, barSize, lineColor)
else
DrawRectangleAL(barPos.x + drawDistance, barPos.y, barWidth, barSize, lineColor)
end
end
else
DrawRectangleAL(barPos.x + drawDistance, barPos.y, barWidth, barSize, lineColor)
end
barsDrawn = barsDrawn + 1
end
-- Draw smite here so the outline of kill damage overlays smite overlay if on.
-- LesserWraith, YoungLizard, SmallGolem, Wolf
if isJungle == true and Menu.Drawing.drawSmite == true and (minion.charName ~= "LesserWraith" and minion.charName ~= "YoungLizard" and minion.charName ~= "SmallGolem" and minion.charName ~= "Wolf" and minion.charName ~= "TT_NWraith2" and minion.charName ~= "TT_NWolf2" and minion.charName ~= "TT_NGolem2")then
local mySmiteDistance = smiteDamage / (minion.maxHealth / 62.0)
DrawRectangleAL(barPos.x + mySmiteDistance, barPos.y, barWidth, barSize, smiteColor)
DrawRectangleAL(barPos.x + mySmiteDistance - 5, barPos.y - 8, barWidth + 19, barSize + 6, ARGB(255,0,0,0))
DrawText(tostring(smiteDamage), 11, barPos.x + mySmiteDistance - 3, barPos.y - 13, smiteColor)
if Menu.Drawing.drawSmiteOutline == true and smiteDamage >= minion.health then
OutLineBar(barPos.x, barPos.y, smiteColor)
end
end
-- Finish by drawing hero damage
if Menu.Drawing.drawKill == true then
DrawRectangleAL(barPos.x + myDamageDistance, barPos.y, barWidth, barSize, killColor)
if myDamageToMinion > minion.health and Menu.Drawing.drawKillOutline == true then
OutLineBar(barPos.x, barPos.y, killColor)
end
end
end
end
 
 
function OnDraw()
local color = ARGB(Menu.Color.lineColor[1], Menu.Color.lineColor[2],Menu.Color.lineColor[3],Menu.Color.lineColor[4])
local colorKill = ARGB(Menu.Color.killColor[1], Menu.Color.killColor[2],Menu.Color.killColor[3],Menu.Color.killColor[4])
local colorSmite = ARGB(Menu.Color.smiteColor[1], Menu.Color.smiteColor[2],Menu.Color.smiteColor[3],Menu.Color.smiteColor[4])
if Menu.Drawing.drawMinions == true then
local enemyMinions = minionManager(MINION_ENEMY, 2000, myHero, MINION_SORT_HEALTH_ASC).objects
for i,minion in pairs(enemyMinions) do
drawDetails(minion, color, colorKill, colorSmite, false)
end
end
if Menu.Drawing.drawJungle == true then
if Menu.Drawing.drawSmite == true then
smiteDamage = math.max(20 * myHero.level + 370, 30 * myHero.level + 330, 40 * myHero.level + 240, 50 * myHero.level + 100)
end
local jungleMinions = minionManager(MINION_JUNGLE, 2000, myHero, MINION_SORT_HEALTH_ASC).objects
for i,creep in pairs(jungleMinions) do
drawDetails(creep, color, colorKill, colorSmite, true)
end
end

end

 

Tutaj masz minion makera.

Opublikowano

Nadal tak jakoś słabo działa gównixowe to troche.

Bo to darmowy skrypt, który nie jest rozwijany. Reborn lasthituje 2x lepiej, ale płatny.

Opublikowano

Reborn 30zł?

Bo to darmowy skrypt, który nie jest rozwijany. Reborn lasthituje 2x lepiej, ale płatny.

 

Zarchiwizowany

Ten temat przebywa obecnie w archiwum. Dodawanie nowych odpowiedzi zostało zablokowane.

×
×
  • Dodaj nową pozycję...