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CODUO MP 1.51 build win-x86 Dec 6 2004
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files\Call of Duty\uo\Z_Nuenen.pk3 (9 files)
C:\Program Files\Call of Duty\uo\zz_uo_viks_omaha_3.pk3 (36 files)
C:\Program Files\Call of Duty\uo\zzz_uo_tigertown_ctf.pk3 (18 files)
C:\Program Files\Call of Duty\uo\zzz_uo_pavlov_ctf.pk3 (18 files)
C:\Program Files\Call of Duty\uo\zzz_uo_neuville_ctf.pk3 (18 files)
C:\Program Files\Call of Duty\uo\zzz_uo_destroyedvillage.pk3 (44 files)
C:\Program Files\Call of Duty\uo\zZz_UO_Bots.pk3 (5 files)
C:\Program Files\Call of Duty\uo\zzz_mp_uo_redoktober.pk3 (100 files)
C:\Program Files\Call of Duty\uo\Zzz_Mp_ScrapYard.pk3 (147 files)
C:\Program Files\Call of Duty\uo\zzz_mp_saint-lo_v1.2.pk3 (39 files)
C:\Program Files\Call of Duty\uo\zzz_mp_offensive.pk3 (9 files)
C:\Program Files\Call of Duty\uo\zzz_lenin_square.pk3 (27 files)
C:\Program Files\Call of Duty\uo\zzz_Haugesund_Docks_final.pk3 (54 files)
C:\Program Files\Call of Duty\uo\Zzz_ctf_brecourt.pk3 (17 files)
C:\Program Files\Call of Duty\uo\Zzz_ctf_bazolles.pk3 (28 files)
C:\Program Files\Call of Duty\uo\Zzz_Ctf_Abbey.pk3 (31 files)
C:\Program Files\Call of Duty\uo\zzz_brecourt_russian.pk3 (23 files)
C:\Program Files\Call of Duty\uo\zzz-Mogadishu.pk3 (20 files)
C:\Program Files\Call of Duty\uo\zzz-gaperon.pk3 (9 files)
C:\Program Files\Call of Duty\uo\UO_Offensive.pk3 (11 files)
C:\Program Files\Call of Duty\uo\UO_Amberville_2.pk3 (124 files)
C:\Program Files\Call of Duty\uo\uomappack00.pk3 (143 files)
C:\Program Files\Call of Duty\uo\stalingrad_kessel_beta.pk3 (42 files)
C:\Program Files\Call of Duty\uo\Stachanov.pk3 (11 files)
C:\Program Files\Call of Duty\uo\pakuo07.pk3 (157 files)
C:\Program Files\Call of Duty\uo\pakuo06.pk3 (12 files)
C:\Program Files\Call of Duty\uo\pakuo05.pk3 (3 files)
C:\Program Files\Call of Duty\uo\pakuo04.pk3 (7646 files)
C:\Program Files\Call of Duty\uo\pakuo03.pk3 (2275 files)
C:\Program Files\Call of Duty\uo\pakuo02.pk3 (790 files)
C:\Program Files\Call of Duty\uo\pakuo01.pk3 (1657 files)
C:\Program Files\Call of Duty\uo\pakuo00.pk3 (6233 files)
C:\Program Files\Call of Duty\uo\mp_warehouse.pk3 (14 files)
C:\Program Files\Call of Duty\uo\mp_village_2.pk3 (86 files)
C:\Program Files\Call of Duty\uo\mp_uo_ouistreham_2.pk3 (93 files)
C:\Program Files\Call of Duty\uo\mp_ponyri_winter.pk3 (14 files)
C:\Program Files\Call of Duty\uo\mp_el_mechili_final.pk3 (39 files)
C:\Program Files\Call of Duty\uo\mp_cal_inferno.pk3 (17 files)
C:\Program Files\Call of Duty\uo\Map_Saint-Peterburg_Seaport.pk3 (8 files)
C:\Program Files\Call of Duty\uo\Map_German_Training_Base.pk3 (14 files)
C:\Program Files\Call of Duty\uo\Map_D-Day7.pk3 (9 files)
C:\Program Files\Call of Duty\uo\hobbiton_mtl.pk3 (42 files)
C:\Program Files\Call of Duty\uo\hobbiton_lt.pk3 (34 files)
C:\Program Files\Call of Duty\uo\Hillman_WN17.pk3 (40 files)
C:\Program Files\Call of Duty\uo\german_town.pk3 (31 files)
C:\Program Files\Call of Duty\uo\fg_caen,france.pk3 (15 files)
C:\Program Files\Call of Duty/uo
C:\Program Files\Call of Duty/main
File Handles:
----------------------
21564 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
execing uoconfig_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 2200 cpu MHz 512 sys MB 256 vid MB
couldn't exec configure_mp.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 2.20 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 1024 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: Dominik-Dominik
IP: 172.16.0.3
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...56 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Intel® HD Graphics 4000
GL_VERSION: 3.3.0 - Build 8.15.10.2653
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_vertex_array_object GL_ARB_provoking_vertex
WGL_EXTENSIONS: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control_tear
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
SetDeviceGammaRamp failed.
Initializing Shaders
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 9969280 0 90438972
available 3D providers:
Miles sound system initialization failed
WARNING: loaded sound file 'sound/misc/mouse_click.wav' couldn't be read
WARNING: loaded sound file 'sound/misc/mouse_over.wav' couldn't be read
WARNING: streamed sound 'sound/music/mainmenu1.mp3' not found
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
3 sound file(s) are missing or in a bad format

post-721144-0-39467600-1389454915.jpg

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