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[Problem]Crackshot - Nie czyta broni.


Rekomendowane odpowiedzi

Opublikowano

Witajcie towarzysze. Mam kłopot z pluginem crackshot, który dodaje bronie.
Mianowicie gdy przegrywam z komputera na serwer plik z broniami, w grze crackshot ich nie widzi. Kiedy jednak postawię na kompie serwer z tym pluginem, wszystko śmiga jak marzenie. Załączam general.yml i weapons.yml :
General :

 

#Visit the Complete Guide to CrackShot for information on everything in the configuration.
#https://github.com/Shampaggon/CrackShot/wiki/The-Complete-Guide-to-CrackShot

#Use this node to completely disable CrackShot in certain worlds. Example usage:
#
#Disabled_Worlds:
# - world_nether
# - world_the_end
# - world_foldername
#
#"Disabled_Worlds: []" means the list is empty. Change it to "Disabled_Worlds:" before listing worlds.
#Remember not to use any tabs. The spacing must also be correct. Good luck.
Disabled_Worlds: []

#Use this module to limit the amount of weapons a player can have in the hot bar.
#If the specified amount is exceeded, the weapon cannot be used. Example usage:
#
#Inventory_Control:
# Group_Primary:
# Limit: 2
# Group_BlaBlaBla:
# Limit: 2
# Whatever_Name_You_Want:
# Limit: 2
#
#You can create as many groups as you want. Messages and sounds are optional.
#Enforce these limits using the Inventory_Control node in the weapon's Item_Information module.
#The example below is used for the default weapon Bazooka.
Inventory_Control:
Group_Bazookas:
Limit: 1
Message_Exceeded: "&e[iC] &bYou cannot have more than one Bazooka in the hot bar!"
Sounds_Exceeded: LAVA_POP-1-1-0

#In creative mode, clicking on technical block items such as Pumpkin Stem will remove them.
#This is a BUKKIT bug and the player will be alerted with a message each time this happens.
#To disable the messages, set Disable_Creative_Message to true.
Disable_Creative_Message: false

 

 

 

 

 

Weapons :

 

Snajpa:
Item_Information:
Item_Name: "&e Snajperka"
Item_Type: 285
Item_Lore: "&e Snajperka z lunetą. Przy strzale w głowę, zadawane są podwójne obrażenia."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: BLAZE_HIT-1-1-0,EXPLODE-1-2-0
Custom_Death_Message:
Normal: "&e was sniped by 's Hunting Rifle!"
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: NOTE_STICKS-1-1-0
Firearm_Action:
Type: bolt
Open_Duration: 8
Close_Duration: 7
Close_Shoot_Delay: 6
Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
Sound_Close: PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: NOTE_PLING-1-2-0
Sounds_Victim: HURT-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Fireworks:
Enable: true
Firework_Headshot: STAR-TRUE-TRUE-250-0-0
Scope:
Enable: true
Night_Vision: false
Zoom_Amount: 5
Sounds_Toggle_Zoom: NOTE_STICKS-1-2-0
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 370
Take_Ammo_Per_Shot: True

Pistolet-OZD:
Item_Information:
Item_Name: "&e Pistolet ozdobny."
Item_Type: 294
Item_Lore: "&e Pistolet ozdobny. Średnio nadaje się do strzelania."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 2
Bullet_Spread: 1
Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Enable: true
Reload_Bullets_Individually: true
Reload_Amount: 2
Reload_Duration: 15
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
Abilities:
Reset_Hit_Cooldown: true
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 369
Take_Ammo_Per_Shot: True


Shotgun-OZD:
Item_Information:
Item_Name: "&e Shotgun Ozdobny"
Item_Type: 286
Item_Lore: "&e Ozdobny Shotgun. Nie nadaje się do strzelania."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 6
Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 4
Reload_Bullets_Individually: true
Reload_Duration: 20
Sounds_Reloading: IRONGOLEM_THROW-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: PISTON_EXTEND-1-2-0
Sound_Close: PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 341
Take_Ammo_Per_Shot: True


Shotgun:
Item_Information:
Item_Name: "&e Shotgun"
Item_Type: 279
Item_Lore: "&e Zwykły shotgun. Skuteczny tylko w bliskich kontaktach ."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Projectile_Amount: 1
Projectile_Type: energy
Projectile_Subtype: 40-1-NONE-0
Projectile_Damage: 12
Sounds_Shoot: WITHER_SHOOT-1-2-0,EXPLODE-1-2-0
Reload:
Enable: true
Reload_Amount: 8
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: IRONGOLEM_THROW-1-2-0
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: PISTON_EXTEND-1-2-0
Sound_Close: PISTON_EXTEND-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Super_Effective: ZOMBIE-2
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-57
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 341
Take_Ammo_Per_Shot: True


Rewolwer:
Item_Information:
Item_Name: "&eRewoler."
Item_Type: 293
Item_Lore: "&eRewolwer z 6 nabojami."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Recoil_Amount: 2
Projectile_Amount: 1
Projectile_Type: egg
Projectile_Speed: 40
Projectile_Damage: 8
Bullet_Spread: 1
Sounds_Shoot: ZOMBIE_WOOD-1-2-0,ZOMBIE_WOOD-1-0-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 0.75
Reload:
Reload_Bullets_Individually: true
Enable: true
Reload_Amount: 6
Reload_Duration: 40
Sounds_Out_Of_Ammo: CLICK-1-1-0
Sounds_Reloading: DOOR_OPEN-1-2-4,DOOR_OPEN-1-2-8,DOOR_CLOSE-1-2-23,DOOR_CLOSE-1-2-38
Dual_Wield:
Single_Reload_Duration: 25
Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Backstab:
Enable: true
Bonus_Damage: 2
Sounds_Shooter: ORB_PICKUP-1-2-0
Particles:
Enable: true
Particle_Backstab: BLOCK_BREAK-55
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 369
Take_Ammo_Per_Shot: True



Luger:
Item_Information:
Item_Name: "&e Luger"
Item_Type: 292
Item_Lore: "&e Niemiecki Luger z 2 wojny światowej "
Melee_Attachment:
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 2
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 0.5
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
Reload:
Enable: true
Reload_Amount: 9
Reload_Duration: 35
Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
Firearm_Action:
Type: revolver
Open_Duration: 5
Close_Duration: 5
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 369
Take_Ammo_Per_Shot: True


Dubeltówka:
Item_Information:
Item_Name: "&eDubeltówka"
Item_Type: 258
Item_Lore: "&e Dwulufowa strzelba. Trzeba przeładować po każdym strzale."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 3
Recoil_Amount: 5
Projectile_Amount: 8
Projectile_Type: egg
Removal_Or_Drag_Delay: 4-false
Projectile_Speed: 30
Projectile_Damage: 5
Projectile_Incendiary:
Enable: true
Duration: 80
Bullet_Spread: 1
Reset_Fall_Distance: true
Sounds_Shoot: ZOMBIE_WOOD-1-1-0,EXPLODE-1-2-0,GHAST_FIREBALL-1-1-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Reload:
Enable: true
Reload_Amount: 2
Reload_Bullets_Individually: true
Reload_Duration: 15
Sounds_Reloading: NOTE_STICKS-1-1-0,NOTE_SNARE_DRUM-1-6-1
Firearm_Action:
Type: break
Open_Duration: 10
Close_Duration: 15
Sound_Open: DOOR_OPEN-1-2-0
Sound_Close: DOOR_CLOSE-1-2-0
Abilities:
Reset_Hit_Cooldown: true
No_Fall_Damage: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Damage_Based_On_Flight_Time:
Enable: true
Bonus_Damage_Per_Tick: -1
Maximum_Damage: -4
Particles:
Enable: true
Particle_Player_Shoot: FLAMES-1
Particle_Impact_Anything: BLOCK_BREAK-51
Ammo:
Enable: True
Ammo_Item_ID: 341
Take_Ammo_Per_Shot: True


AK-47:
Item_Information:
Item_Name: "&eAK-47"
Item_Type: 278
Item_Lore: "&e Kałach, najczęsciej spotykana broń w metrze. Dobra na dalekie i średnie dystanse."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 4
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 40
Projectile_Damage: 4
Bullet_Spread: 2
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 2
Delay_Between_Shots_In_Burst: 3
Reload:
Enable: true
Reload_Amount: 30
Reload_Duration: 40
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 388
Take_Ammo_Per_Shot: True


Bastard:
Item_Information:
Item_Name: "&eBastard"
Item_Type: 257
Item_Lore: "&e Kałach z spiłowaną lufą. Zadaje mniejsze obrażenia, ale szybciej strzela. Podwójny magazynek zapewnia dużą ilość naboji."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Delay_Between_Shots: 4
Recoil_Amount: 1
Projectile_Amount: 1
Projectile_Type: snowball
Projectile_Speed: 60
Projectile_Damage: 3
Bullet_Spread: 4
Sounds_Shoot: IRONGOLEM_HIT-1-2-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
Sneak:
Enable: true
No_Recoil: true
Bullet_Spread: 1
Burstfire:
Enable: true
Shots_Per_Burst: 2
Delay_Between_Shots_In_Burst: 3
Reload:
Enable: true
Reload_Amount: 60
Reload_Duration: 50
Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
Firearm_Action:
Type: slide
Close_Duration: 10
Close_Shoot_Delay: 12
Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
Abilities:
Reset_Hit_Cooldown: true
Hit_Events:
Enable: true
Sounds_Shooter: SHOOT_ARROW-1-2-0
Ammo:
Enable: True
Ammo_Item_ID: 388
Take_Ammo_Per_Shot: True

 

1378394466-U624308.jpg


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1. Zakończenie Metra 2033 i 2044


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3.Zakończenie historii portala(1 i 2)




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