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Aktualne adresy !


areq94pl

Rekomendowane odpowiedzi

Opublikowano

 

 

//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer 0xB11DF0
#define ADR_ServerPointer 0xB0C5B8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xB0B650
#define ADR_DevicePointer 0xB0B654
#define ADR_GlobalPTR 0xB00C3
#define ADR_StatePTR 0xB11E18
#define ADR_BasePTR 0xB444A0
#define ADR_RoomPTR 0xB12048
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xB12410
#define ADR_MatrixPTR 0xA999A0

//----------------[ Offsets ]---------------//
#define ADR_OFS_Speed 0x8ED978
#define ADR_OFS_Invisible 0xB7E34
#define ADR_OFS_NoSpawntime 0xBAE488
#define ADR_OFS_LEVEL 0xB7E08
#define ADR_OFS_DINAR 0xB7E18
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB00
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EA4
#define ADR_OFS_Invisible 0xB7E34
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x58C
#define ADR_OFS_Premium2 0x0
#define ADR_OFS_WeaponDamage 0x8C
#define ADR_OFS_WeaponDefence 0x5130
#define ADR_OFS_WeaponRange 0x0
#define ADR_OFS_AmmoNumber 0x94
#define ADR_OFS_MagazineNumber 0x98
#define ADR_OFS_EffectRange 0x9C
#define ADR_OFS_Parabola 0xA0
#define ADR_OFS_ShotSpeed 0xB0
#define ADR_OFS_WeaponWheight 0xB4
#define ADR_OFS_DevicePTR 0x2B930

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xBAE488
#define ADR_UnlAmmo 0xB0BA70
#define ADR_NoSpawn1 0xBA51E0
#define ADR_NoSpawn2 0xBA51E4
#define ADR_NoSpawn3 0xBA51E8
#define ADR_NoBounds1 0x0
#define ADR_NoBounds2 0x4
#define ADR_NoBounds3 0x8
#define ADR_NoWater1 0xB18C0C
#define ADR_NoWater2 0xB18C10
#define ADR_WTW 0x8B7124
#define ADR_FastLockOn 0xAA390C
#define ADR_SuperNoSpread 0x8ED5F8
#define ADR_PlantAnyWhere 0xB0B68E
#define ADR_DefuseAnyWhere 0x95C51C
#define ADR_AutoRepair 0xB0B697
#define ADR_Scope 0x95C500
#define ADR_Artilery 0x8ED6F0
#define ADR_FastHealth 0xB16404
#define ADR_FastAmmo 0xB163FC
#define ADR_FastFlag 0xB1640C
#define ADR_WUW 0xB18C14
#define ADR_UnlAmmo 0xB0BA70
#define ADR_Boneshot 0x8EE5B8
#define ADR_STW 0x8B073C
#define ADR_Speed 0x8ED978
#define ADR_DeathCam 0xBAD15C
#define ADR_Explosion 0x8ED768
#define ADR_PlayerProne 0xB123F8
#define ADR_StaminaRefill 0xA93570
#define ADR_AntiRadar 0xB18C44
#define ADR_QuickPlant 0xB0B674
#define ADR_BigCarName 0x8ED7D0
#define ADR_AutoStart 0x550093
#define ADR_WeaponShot1 0xB11E40
#define ADR_WeaponShot2 0xB11E60
#define ADR_Breaklimit 0x8ED560
#define ADR_FullBright1 0xB122BC
#define ADR_FullBright2 0xB122C0
#define ADR_FullBright3 0xB122C4
#define ADR_GlassWalls 0xB0B74C
#define ADR_WeaponGravity 0x8ED5B8
#define ADR_SilentWalk 0xBA3FA0
#define ADR_LadderSpeed 0x8ED940
#define ADR_CrossHair 0xB16420
#define ADR_ColorShot 0xB122BC
#define ADR_DeadSpinner 0x959324
#define ADR_HideWeapon 0x8ED63C
#define ADR_ChangeRoll 0x8ED670
#define ADR_CrazyCar 0x0
#define ADR_WTH 0x8AE184
#define ADR_RollSpeed 0x8ED7B0
#define ADR_VirtualJump 0x8D87F8
#define ADR_Drunk 0xB0BA24
#define ADR_SniperAmmo 0xB0B6B5
#define ADR_ExtraAmmo1 0xB0B6B3
#define ADR_ExtraAmmo2 0xB0B6B4
#define ADR_AssaultAmmo 0xB0B6B7
#define ADR_Bandage 0xB0B6B9
#define ADR_ClanTag1 0xB30570
#define ADR_ClanTag2 0xB3052C
#define ADR_ClanTag3 0xB30578
#define ADR_ClanTag4 0xB2EFF4
#define ADR_ClanTag5 0xAC80A4
#define ADR_ClanTag6 0xB44B14
#define ADR_RoomMaster 0xB7E34
#define ADR_Swim1 0xB11E34
#define ADR_Swim2 0xB11E30
#define ADR_CqcProne 0x95C4EC
#define ADR_Disable_KickMesssage2 0xFFEF4F5E

//----------------[ User ]-----------------//

#define ADR_User_Health 0x984
#define ADR_User_Name 0x62C
#define ADR_User_Points 0x4820
#define ADR_User_Ping 0x700

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB44ACC

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase 0xB44E30
#define ADR_WeaponBase 0xB305D0
#define ADR_OFS_SlotBase 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1 0x0
#define ADR_ASM_QuickDefuse 0x43B79B
#define ADR_ASM_Bullets 0x513292
#define ADR_ASM_WTW 0x77D7D2
#define ADR_ASM_STW 0x644900
#define ADR_ASM_BackToLobby 0x4E30F3
#define ADR_ASM_AlwaysCrossHair 0x581BBF
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BD858
#define ADR_ASM_UnlAmmo 0x516A1C
#define ADR_ASM_SwitchTime 0x5190D4
#define ADR_ASM_OPK 0x408340
#define ADR_ASM_AutoStart 0x550093
#define ADR_ASM_SuperCarSound 0x427D39
#define ADR_ASM_Artillery2 0x0
#define ADR_ASM_NevihleNFD 0x0
#define ADR_ASM_DamageAs 0x513557
#define ADR_ASM_VehJump1 0x45E757
#define ADR_ASM_VehJump2 0x45E75F
#define ADR_ASM_VehNoDamage 0x42B302
#define ADR_ASM_SuperCar1 0x427CD4
#define ADR_ASM_SuperCar2 0x427CFF
#define ADR_ASM_SuperCar3 0x427D3F
#define ADR_ASM_STW1 0x612400
#define ADR_ASM_STW2 0x612406
#define ADR_ASM_EventRoom 0x401E67
#define ADR_ASM_EventRoom2 0x52BCCB
#define ADR_ASM_AiKnifeRoom 0x41D5D1
#define ADR_ASM_UnlOxygen 0x50CE8D

//----------------[ AntiAbnormal ]-----------------//
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360

//---------------[ BypassWR ]---------------//
#define ADR_WarRockCheck2 0x5E8296
#define ADR_WarRockCheck3 0x5200CA
#define ADR_CRCPatch 0x419AA7

//Addresses Logged: 182 >< Addresses Failed: 7//
//---Special Thanks to: CyberRazzer, Exodus, etc---// 

 

 

Opublikowano

 

/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE 0x40EE22
#define ADR_GAMETEXT 0x522CBF
#define ADR_DEVICEPOINTER 0xAE7B54
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xAEE2F0
#define ADR_SERVERPTR 0xAE8AB8
#define ADR_BASEPTR 0xB20878
#define ADR_VIEWANGELS 0xAE7B50
#define ADR_GMALERTIP 0xB1B500
#define ADR_GMALERTNAMEBASE 0xB1B100
#define ADR_GMALERTNAME 0xB1B110
#define ADR_BACKINLOBBY 0x4E134F
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_Kick 0x996B0
#define OFS_PREMIUM 0x3CC
#define OFS_PLAYERSTARE 0xC4CC
#define OFS_SLOTS 0x9F1E4
#define OFS_SUPERJUMP 0x10308
#define OFS_ROOMMASTER 0x9C7E8
#define OFS_SUPERMASTER 0x9C750
#define OFS_PLAYERSLOT 0xB8360
#define ADR_GLASSWALS 0xAE7C4C
#define ADR_NearFog 0xAF5124
#define ADR_FarFog 0xAF512C
#define ADR_FogColor1 0xAEE810
#define ADR_FogColor2 0xAEE814
#define ADR_FogColor3 0xAEE818
#define ADR_WaterTextureScale 0x93942C
#define ADR_WaterShallowColor1 0x939930
#define ADR_WaterShallowColor2 0x939934
#define ADR_WaterShallowColor3 0x939938
#define ADR_WaterDeepColor1 0x93993C
#define ADR_WaterDeepColor2 0x939940
#define ADR_WaterDeepColor3 0x939944
#define ADR_SPEED 0x8CE840
#define ADR_SPEEDROLLING 0x8CE668
#define ADR_SCOPE 0x939460
#define ADR_GETBASE 0x81FB0
#define ADR_NEWCBASE 0x81FAC
#define ADR_UNLOCKSWIM 0x4014D9
#define ADR_SWIM1 0xADF93C
#define ADR_SWIM2 0xAEE330
#define ADR_INVEHICLE 0xAEE334
#define ADR_NOWATER_1 0xAF510C
#define ADR_NOWATER_2 0xAF5110
#define ADR_WEAPONBASE 0xB0C8D8
#define ADR_SLOTBASE 0x9E040
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x510678
#define ADR_UNLOXYGEN 0x509C10
#define ADR_PRONE 0x4F7D1C
#define ADR_NOSPREAD 0x50ED55
#define ADR_NORECOIL 0x500BE6
#define ADR_NORELOAD 0x51C0B2
#define ADR_BULLETS 0x51075E
#define ADR_BULLETSJMP 0x51076A
#define ADR_STAMINA1 0x4577F1
#define ADR_STAMINA2 0x4019EA
#define ADR_STAMINA3 0x4F7FE3
#define ADR_VEHNODAMAGE 0x401000
#define ADR_VEHINVISIBLE 0x42AB2B
#define ADR_VEHSUPERFIRE1 0x4272C1
#define ADR_VEHSUPERFIRE2 0x4272EC
#define ADR_VEHSUPERFIRE3 0x42732C
#define ADR_UNLAMMO 0x513AE4
#define ADR_WALKTHRU 0x772710
#define ADR_ANTIAFK 0x593C74
#define ADR_QUICKSPAWN1 0x5E4847
#define ADR_QUICKSPAWN2 0x5E4861
#define ADR_FASTRELOAD1 0x51C29E
#define ADR_FASTRELOAD2 0x599889
#define ADR_STAMINAUP1 0x409180
#define ADR_STAMINAUP2 0x409180
#define ADR_CLIPA 0x45676D
#define ADR_CLIPS 0x456786
#define ADR_SNIPERPX 0x456794
#define ADR_COMPBANDAGE 0x45676D
#define ADR_DEATHCAM 0x456821
#define ADR_ANTIFLASH 0x5AA68C
#define ADR_ANTIM14 0x5AA5B8
#define ADR_MINEINFO1 0x44851D
#define ADR_MINEINFO2 0x44859B
#define ADR_MINEINFOFFA1 0x448504
#define ADR_MINEINFOFFA2 0x448582
#define ADR_INVISIBLE 0x50CF74
#define ADR_RADARGPS 0x59D8AC
#define ADR_RADARFFA1 0x59D8CA
#define ADR_RADARFFA2 0x59FB4D
#define ADR_NORESTRICTION 0x4F6BE3
#define ADR_AUTOSHOT 0x4F6BD8
#define ADR_QUICKPLANT 0x512F03
#define ADR_QUICKDEFUSE 0x50EFBE
#define ADR_PLANTANYWHERE 0x58025D
#define ADR_BONESHOT 0x44A687
#define ADR_AUTOHEAL1 0x507D06
#define ADR_AUTOHEAL2 0x507F73
#define ADR_AUTOAMMO1 0x507BFD
#define ADR_AUTOAMMO2 0x507C3D
#define ADR_AUTOREPAIR1 0x427347
#define ADR_AUTOREPAIR2 0x427376
#define ADR_AUTOREPAIR3 0x4273F3
#define ADR_ANTIOVERHEART 0x727A56
#define ADR_SHOTTHRU1 0x606E00
#define ADR_SHOTTHRU2 0x606E06
#define ADR_PREMCROSSCALL1 0x577147
#define ADR_PREMCROSSCALL2 0x4125B1
#define ADR_PREMCROSSCHANGE 0x57716D
#define ADR_PREMIUMCROSS1 0x57728F
#define ADR_PREMIUMCROSS2 0x577297
#define ADR_UNLOCKCROSS 0x5774A2
#define ADR_OPK1 0x407EEB
#define ADR_OPK2 0x407EF4
#define ADR_OPK3 0x407F00
#define ADR_ZERODELAY 0x51BDBF
#define ADR_SPAMBOT 0x51F25A
#define ADR_ChatHandler 0xAEE548
#define ADR_FAKEKICK 0x58F8D6
#define ADR_USERKILL 0x416B8C
#define ADR_ARTILLERY1 0x4F82B2
#define ADR_ARTILLERY2 0x4F8549
#define ADR_ARTILLERY3 0x595EE1
#define ADR_ARTILLERY4 0x595F74
#define ADR_ARTILLERY5 0x595CBC
#define ADR_ARTILLERY6 0x577B1E
#define ADR_ARTILLERY7 0x595E5B
#define ADR_ARTILLERY8 0x595FF1
#define ADR_VEHJUMP1 0x45E00C
#define ADR_VEHJUMP2 0x45E015
#define ADR_VEHJUMP3 0x8CE4D4
#define ADR_AUTOREADYSTART 0x546771
#define ADR_WEAPONGRAVITY 0x8CE468
#define ADR_USERNAME 0xB20EB4
#define ADR_USERIP 0xB20D80
#define ADR_CHECKREADYSTART 0xB212B8
#define ADR_CLASSROOMPOINTER 0xAEE548
#define ADR_WEAPONGLOBAL1 0xB0C898
#define ADR_WEAPONGLOBAL2 0xB60F70
#define ADR_FASTAMMO 0xAF28FC
#define ADR_FASTMEDIC 0xAF2904
#define ADR_FASTFLAG 0xAF2914
#define ADR_NOBOUNDS1 0xB8034C
#define ADR_NOBOUNDS2 0xB80350
#define ADR_NOBOUNDS3 0xB80354
#define WrCheck1 0x51D07F
#define WrCheck2 0x5DCE21
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBeRTo__*/
/*________________________________________________*/



Aktualne adresy na dzień 31.10.2013

  • 2 tygodnie później...
Opublikowano

Adresy z dzisiaj :)

 

//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAF2810
#define ADR_SERVERPOINTER 0xAECFD8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB747C0
#define ADR_VIEWANGELS 0xAEC070
#define ADR_DEVICEPOINTER 0x8CEC3C
#define ADR_BASEPOINTER 0xB24D98
#define ADR_STATEPOINTER 0xAF2838
#define ADR_WEAPONPOINTER 0xB10DF8
#define ADR_VEHICLEPOINTER 0xAEC1E0
#define ADR_VEHICLEPOINTER2 0xAEC178
#define ADR_GPUPOINTER 0x8CEC3C
#define ADR_ZOMBIEMAPPOINTER 0xAEC490
#define ADR_BOMBPOINTER 0xAF2E30
#define ADR_WARROCKHWID 0xAEC06C
#define ADR_GEARBASE 0xB10DF0
#define ADR_MATRIXPOINTER 0xA7A6B0
#define ADR_REMOTEVEHICLE 0xAEC178
#define ADR_ROOMCLASS 0xAF2E24
#define ADR_USERPOINTER 0xAECFD8
#define ADR_USERBASE 0xAF2E30
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAEC094
#define ADR_STARTSTAMINA 0x89BEC0
#define ADR_STAMINAROLL 0x89BEC8
#define ADR_BONESHOT 0x8D2BB8
#define ADR_BONESHOT2 0xB8EF08
#define ADR_SPEED 0x8D1F88
#define ADR_NOSPAWNWAIT1 0xB8EE3C
#define ADR_NOSPAWNWAIT2 0xB8EE40
#define ADR_NOSPAWNWAIT3 0xB8EE44
#define ADR_NOBOUNDS1 0xB8486C
#define ADR_NOBOUNDS2 0xB84870
#define ADR_NOBOUNDS3 0xB8487E
#define ADR_SCOPE 0x93D490
#define ADR_SCOPESIZE 0x93D498
#define ADR_PLANTANYWHERE 0xAEC0AE
#define ADR_DEFUSEANYWHERE 0x93D4AC
#define ADR_STW 0xAEC4A8
#define ADR_WUW 0xAF9634
#define ADR_WTH 0x8934A4
#define ADR_GMWARNING 0xB1686C
#define ADR_GMWARNINGIP 0xB1646C
#define ADR_SUPERNOSPREAD 0x8D1C08
#define ADR_WEAPONGLOBAL1 0xB10DB8
#define ADR_WEAPONGLOBAL2 0xB65490
#define ADR_CLANTAG1 0xB10D98//*(PINT) 1
#define ADR_CLANTAG2 0xB10D54//*(PINT) 1
#define ADR_CLANTAG3 0xB10DA0//*(PINT) 1
#define ADR_CLANTAG4 0xB0F81C//*(PINT) 1
#define ADR_CLANTAG5 0xAA8A64//*(PINT) 1
#define ADR_CLANTAG6 0xB2541C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAF6E1C
#define ADR_FASTHEALTH 0xAF6E24
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8D1C34
#define OFS_INVISIBLE 0xB7E44
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14BC
#define OFS_WEAPONDEFENCE 0x14C0
#define OFS_WEAPONRANGE 0x0
#define OFS_AMMONUMBER 0x14C8
#define OFS_MAGAZINENUMBER 0x858D002C
#define OFS_EFFECTRANGE 0x14D0
#define OFS_PARABOLA 0x14D4
#define OFS_SHOTSPEED 0x14E4
#define OFS_WEAPONWHEIGHT 0x14E8
#define OFS_GLOBALSIZE 0xB10
#define OFS_PLAYERID 0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51B876
#define ASM_WARROCKCHECK2 0x5DF0BF
#define ASM_SELFCRC 0x0
#define ASM_WARROCKANTICRASH 0x51B876
#define ASM_QUICKPLANT 0x51173E
#define ASM_QUICKDEFUSE 0x50D7DB
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x5066E5
#define ASM_RADARGPS 0x59FE16
#define ASM_MOVETOLOBBY 0x4DF822
#define ASM_SNIPERAMMO 0x60FC28
#define ASM_ASSAULTAMMO 0x42B1F9
#define ASM_BACKTOLOBBY 0x4DF4A9
#define ASM_MINEVIEW1 0x44858A
#define ASM_MINEVIEW2 0x448608
#define ASM_UNLOXYGEN 0x50882B
#define ASM_ESPHEALTH 0x45DCA6
#define ASM_OPK1 0x408567
#define ASM_OPK2 0x408570
#define ASM_OPK3 0x40856C
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//

 

 

A tutaj struktury :)

 

=================================================
============== BuRn3R Struct Logger =============
== Structs: CPlayer, CServer, CBase & CVehicle ==
=================================================
struct CPlayer
{
char BuRn3R1[2832];//0x00
int GlobalIndex;//0xB10
char BuRn3R2[47408];//0xB14
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char BuRn3R3[72];//0xC450
BYTE Index;//0xC498
char BuRn3R4[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char BuRn3R5[24];//0xC4B8
int WeaponState;//0xC4D0
char BuRn3R6[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char BuRn3R7[136];//0x10118
int PlayerView3D;//0x101A0
char BuRn3R8[4];//0x101A4
float Pitch;//0x101A8
char BuRn3R9[24];//0x101AC
float Yaw;//0x101C4
char BuRn3R10[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char BuRn3R11[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char BuRn3R12[90];//0x101F2
BYTE PlayerState;//0x1024C
char BuRn3R13[155];//0x1024D
float NoFallDamage;//0x102E8
char BuRn3R14[20];//0x102EC
float PosX;//0x10300
char BuRn3R15[4];//0x10304
float PosY;//0x102F8
char BuRn3R16[4];//0x102FC
float PosZ;//0x10308
char BuRn3R17[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char BuRn3R18[14];//0x10378
DWORD AutoShot;//0x10386
char BuRn3R19[106];//0x1038A
float NoM134Idle;//0x103F4
char BuRn3R20[19228];//0x103F8
int LocalIndex;//0x14F14
};

struct CServer
{
char BuRn3R1[292];//0x00
BYTE AntiAbnormal1;//0x124
BYTE AntiAbnormal2;//0x125
char BuRn3R2[570];//0x126
BYTE AntiAbnormal3;//0x360
BYTE AntiAbnormal4;//0x361
char BuRn3R3[554];//0x362
int Premium;//0x58C
long PremiumDays;//0x590
char BuRn3R4[-22000];//0x594
int SuperMaster;//0xFFFFAFA4
char BuRn3R5[20565];//0xFFFFAFA8
BYTE Slot1;//0xFFFFFFFD
BYTE Slot2;//0xFFFFFFF9
BYTE Slot3;//0xFFFFFFFA
BYTE Slot4;//0xFFFFFFFB
BYTE Slot5;//0x0
BYTE Slot6;//0xFFFFFFFD
BYTE Slot7;//0xFFFFFFFE
BYTE Slot8;//0xFFFFFFFF
char BuRn3R6[913816];//0x0
long Level;//0xDF198
char BuRn3R7[-160628];//0xDF19C
long Dinar;//0xB7E28
char BuRn3R8[24];//0xB7E2C
long Invisible;//0xB7E44
char BuRn3R9[1304];//0xB7E48
int RoomMaster//0xB8360
};

struct CVehicle
{
char BuRn3R1[11452636];//0x00
float Pitch;//0xAEC0DC
float Yaw;//0xAEC0E0
};

struct CBase
{
CPlayer* pLocal;//0x0
char* BuRn3R1[-4];//0x4
CPlayer** pGlobal;//0x0
};

 

 

#edit a to takie ode mnie :)

 

//####################[ i3turbo Logger v0.1 ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAF2810
#define ADR_SERVERPOINTER 0xAECFD8
//########################[ Assembly ]########################//
#define ASM_NORELOAD 0x51A956
#define ASM_STW 0x89591C
#define ASM_OPK3 0x40857C

 

xD---Kopi_ehxepsa.png

  • 2 tygodnie później...
Opublikowano

Adresy z 28.11.2013

 

/*---------------------------------------------------------*/
/*---------------------------------------------------------*/
/*-----------Some Updated Addresses By drak37------------*/
/*---------------------------------------------------------*/
/*---------------------------------------------------------*/
#define PlayerPointer 0xAF6AA0
#define ServerPointer 0xAF1268
#define ADR_FastAmmo 0xAFB0AC
#define ADR_FastHealth 0xAFB0B4
#define ADR_FastFlag 0xAFB0C4
#define ADR_UnlimitedAmmo 0xAF0720
#define ADR_GlassWalls 0xAF03FC
#define OFS_NoFallDamage 0x102E8
#define OFS_5Slot 0x9F1E4
#define OFS_6Slot 0x9F1E5
#define OFS_7Slot 0x9F1E6
#define OFS_8Slot 0x9F1E7
#define ADR_FastLockOn 0xAF0378
#define OFS_RoomMaster 0x9C7E8
#define OFS_Premium 0x3CC
#define OFS_Invisible 0xB7E4C
#define ADR_UserName 0xB296D4
/*---------------------------------------------------------*/
/*---------------------------------------------------------*/
/*-----------Some Updated Addresses By drak37------------*/
/*--------*****----------^^^^^^---------*****--------*/
/*---------------------------------------------------------*/

 

xD---Kopi_ehxepsa.png

  • 2 miesiące temu...
Opublikowano

Coś widzę dział tworzenia cheatów umarł,szkoda... ;c

 

Podsyłam parę adresów:

 

//****************************************//
//********** kevin0152 AddyLogger ********//
//******** War Rock PH/International *****//
//*********** Version Private ************//
//****************************************//
// UPDATE DATE:Thu Feb 06 19:35:48 2014
 
 
//================ [ Pointers ] ================//
 
#define ADR_PLAYERPOINTER     0x00B04E10
#define ADR_SERVERPOINTER     0x00AFF5D8
#define ADR_HEALTHPOINTER     0x0031FB8
#define ADR_BASEPOINTER       0x00B37590
#define ADR_VIEWANGELS        0x00AFE670
#define ADR_RemotePointer     0x00B86FB8
#define ADR_WeaponPointer     0x000
#define ADR_SLOTBASE          0x009E040
#define ADR_GETBASE           0x00821A8
#define ADR_NEWCBASE          532900
#define ADR_UserName          0x00B37BCC
 
//================ [ Address ] ================//
 
#define Adr_NOSPREAD1         0x00B094BC
#define Adr_NOSPREAD2         0x00B094C0
#define ADR_WeaponReload      0x00B052B0
#define ADR_GlassWall         0x00AFE76C
#define ADR_GlassWall2        0x000
#define ADR_SuperNoSpread     0x008E3298
#define ADR_UNLAMMOMEMORY     0x00AFEA90
#define ADR_UNLAMMOMEMORY2    0x00AFEA90
#define ADR_NoSpawnWait       0x00BA174C
#define ADR_FastAmmo          0x00B0941C
#define ADR_FastHealth        0x00B09424
#define ADR_FastFlag          0x00B09434
#define ADR_FastRepair        0x00B09420
#define ADR_FastHealth2       0x00B09424
#define ADR_FastFlag2         0x00B09434
#define ADR_FastLockOn        0x00AFE6E8
#define ADR_Stw               0x008A64DC
#define ADR_Wuw               0x00B0BC34
#define ADR_Wth               0x008DFD88
#define ADR_NoBounds          0x00B97174
#define ADR_PlantAnyWhere     0x00AFE6AE
#define ADR_DefuseAnyWhere    0x0094F5CC
#define ADR_WeaponGlobal1     0x00B235B0
#define ADR_WeaponGlobal2     0x00B77C88
#define ADR_Norecoil          0x008E36A8
#define ADR_Speed             0x008E3618
#define ADR_WeaponBase        0x00B235F0
#define ADR_QuickPD           0x00AFE694
#define Adr_FarFog            0x00B0BC4C
#define Adr_NearFog           0x00B0BC44
#define Adr_BoneShot          0x008E4250
#define Adr_BoneShot2         0x00BA1818
#define ADR_Scope             0x0094F5B0
#define ADR_Stamina1          0x008ACA8C
#define ADR_ExtraAmmoA        0x00AFE6BF
 
//================ [ OFFSETS ] ================//
 
#define OFS_NORECOIL1         0x00C444
#define OFS_NORECOIL2         0x00C448
#define OFS_NORECOIL3         0x00C44C
#define OFS_GravityY          0x00C4B0
#define OFS_GravityZ          0x00C4B4
#define OFS_GravityX          0x00C4B8
#define OFS_X                 0x0010300
#define OFS_Y                 0x0010310
#define OFS_Z                 0x0010308
#define OFS_WeaponState       0x00C4D0
#define OFS_Pitch             0x00101A8
#define OFS_Yaw               0x00101C4
#define OFS_dwViewX           0x00101D4
#define OFS_dwViewZ           0x00101D8
#define OFS_dwViewY           0x00101DC
#define OFS_Weapon1           0x00101EC
#define OFS_Weapon2           0x00101EE
#define OFS_Weapon3           0x00101F0
#define OFS_NOFALLDAMAGE      0x00102E8
#define OFS_NoSpread          0x0010110
#define OFS_NODELAY           0x000
#define OFS_NoReload          0x001040D
#define OFS_Invisible         0x00B7E44
#define OFS_Slot1             0x000
#define OFS_Slot2             0x001
#define OFS_Slot3             0x002
#define OFS_Slot4             0x003
#define OFS_Slot5             0x004
#define OFS_Slot6             0x005
#define OFS_Slot7             0x006
#define OFS_Slot8             0x007
#define OFS_PlayerState       0x00C4CC
#define OFS_PlayerSpeed       0x001010C
#define OFS_GlobalSize        0x00B10
#define OFS_FastNadeBlast     0x0010114
#define OFS_PlayerSlot        0x00B8364
#define OFS_WeaponDamage      0x0014BC
#define OFS_WeaponDefence     0x0014C0
#define OFS_WeaponRange       0x0014C4
#define OFS_AmmoNumber        0x0014C8
#define OFS_MagazineNumber    0x0014CC
#define OFS_EffectRange       0x0014D0
#define OFS_Parabola          0x0014D4
#define OFS_ShotSpeed         0x0014E4
#define OFS_WeaponWheight     0x0014E8
 
//================== [ ASM ] ==================//
 
#define Asm_OPK1              0x00408104
#define Asm_OPK2              0x0040810D
#define Asm_OPK3              0x00408119
#define Asm_RadarGPS          0x005A597F
#define Asm_VehRadarGPS       0x005A5F41
#define Asm_Autoammo          0x00507B1F
#define Asm_Autoammo2         0x00507B5F
#define ASM_AUTOMEDIC1        0x00507C28
#define ASM_AUTOMEDIC2        0x00507E95
#define Asm_Bullets           0x00510365
#define Asm_AutoRepair1       0x00426C87
#define Asm_AutoRepair2       0x00426CB6
#define ASM_BONESHOT          0x00449CFE
#define ASM_FastReload1       0x0051C353
#define ASM_FastReload2       0x005A191E
#define ASM_WTW               0x0077B670
#define ASM_VehSuperFire1     0x00426C01
#define ASM_STAMINA1          0x00456EB9
#define ASM_STAMINA2          0x004019DC
#define ASM_STAMINA3          0x000
#define ASM_NoRecoil          0x00500AEC
#define ASM_NoReload          0x0051C167
#define ADR_ARTILLERY0        0x004F8190
#define ADR_ARTILLERY1        0x004F844E
#define ADR_ARTILLERY2        0x0059DEED
#define ADR_ARTILLERY3        0x0059DF80
#define ADR_ARTILLERY4        0x0059DCC8
#define ADR_ARTILLERY5        0x000
#define ADR_ARTILLERY6        0x0059DE67
#define ADR_ARTILLERY7        0x0059DFFD
#define ADR_GAMENOTICE        0x000
#define ADR_GAMETEXT          0x00523231
#define ADR_MSGBOX            0x00419F7F
 
 
 
 
 
 
 
//================ [ Cbase ] ================//
 
 
 
struct CBase
{
CPlayer* local;
char* kevin0152[532900]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00B04E10);
 
 
 
//######[ Credits to : Alliance?,n4n033,CyberMask,Exodus,Cyno,King7,Straquaz,CyberRazzer,AeroMan,Areys2nD,Kazbah]######//
 
 
 
 
||-------- LorenzMark Martines --------||
||-------- WarRock Ph Private Logger --------||
||-------- Credits Napterz --------||
 
<----------- ### Pointers ### ----------->
 
#define ADR_PLAYERPOINTER     0x00B04E10
#define ADR_SERVERPOINTER     0x00AFF5D8
#define ADR_HEALTHPOINTER     0x0031FB8
#define ADR_WEAPONPOINTER     0x000
#define ADR_REMOTEPOINTER       0x00B86FB8
 
<----------- ### ADR ### ----------->
 
#define ADR_NoSpread1      0x00B094BC
#define ADR_NoSpread2       0x00B094C0
#define ADR_ExtraClip1 0x00AFE6D4
#define ADR_ExtraClip2 0x00AFE6D5
#define ADR_Sniper2x 0x00AFE6D6
#define ADR_Assault2x 0x00AFE6D8
#define ADR_Bandage 0x00AFE6DA
#define ADR_AutoRepair 0x00AFE6D5
#define ADR_AutoAmmo 0x00AFE6EF
#define ADR_LastikMan2 0x008E3B70
#define ADR_FastStamina 0x008ACA90
#define ADR_Unliammo 0x00B27900
#define ADR_VirtualJump 0x008E3310
#define ADR_NoBounds3 0x00B86F6C
#define ADR_WallClimb 0x00947A18
#define ADR_Stw        0x008A64DC
#define ADR_NearFog        0x00B0BC44
#define ADR_FarFog       0x00B0BC4C
#define ADR_BoneShot       0x008E4250
#define ADR_BoneShot2       0x00BA1818
#define ADR_Stamina1       0x008ACA8C
#define ADR_WeaponReload        0x00B052B0
#define ADR_GlassWall       0x00AFE76C
#define ADR_SuperNoSpread        0x008E3298
#define ADR_NoSpawnWait       0x00BA174C
#define ADR_FastAmmo     0x00B0941C
#define ADR_FastHealth       0x00B09424
#define ADR_FastFlag3        0x00B09434
#define ADR_Wuw        0x00B0BC34
#define ADR_NoBounds        0x00B97174
#define ADR_PlantAnyWhere      0x00AFE6AE
#define ADR_DefuseAnyWhere        0x0094F5CC
#define ADR_WeaponGlobal1        0x00B235B0
#define ADR_WeaponGlobal2        0x00B77C88
#define ADR_Speed        0x008E3618
#define ADR_WeaponBase        0x00B235F0
 
<----------- ### OFS ### ----------->
 
#define OFS_NoRecoil1       0x00C444
#define OFS_NoRecoil2        0x00C448
#define OFS_NoRecoil3        0x00C44C
#define OFS_X      0x0010300
#define OFS_Y        0x0010310
#define OFS_Z      0x0010308
#define OFS_SlotBase       0x009E040
#define OFS_NoDelay        0x000
#define OFS_NFD        0x00102E8
#define OFS_WeaponState       0x00C4D0
#define OFS_NoReload      0x001040D
#define OFS_NoSpread        0x0010110
#define OFS_Invisible      0x00B7E44
#define OFS_Weapon1       0x00101EC
#define OFS_Weapon2        0x00101EE
#define OFS_Weapon3        0x00101F0
#define OFS_Slot1       0x000
#define OFS_Slot2        0x001
#define OFS_Slot3       0x002
#define OFS_Slot4        0x003
 
<----------- ### ASM ### ----------->
 
#define ASM_OPK 0x004080FC
 
<----------- ### Struct Cbase ### ----------->
 
struct CBase
{
CPlayer* local;
char* LorenZ ft. Napterz[532900]
CPlayer** player;
};
CBase* pPlayer = (CBase*)(ADR_PLAYERPOINTER);
 
 
<----------- ### POINTERS ADDRESSES ### ----------->
#define ADR_PlayerPointer 0x00B04E10
#define ADR_ServerPointer 0x00AFF5D8
#define ADR_HealthPointer 0x0031FB8
#define ADR_RemotePointer 0x00B86FB8
#define ADR_ViewAngels 0x00AFE670
#define ADR_DevicePointer 0x008E02CC
#define ADR_BasePointer 0x00B37590
#define ADR_WeaponPointer 0x00B235F0
#define ADR_VehiclePointer 0x00AFE7E0
#define ADR_VehiclePointer 0x00AFE778
#define ADR_MatrixPointer 0x00A8C8F0
 
 
<----------- ### MEMORY ADDRESSES ### ----------->
#define ADR_QuickPD 0x00AFE694
#define ADR_Stamina1 0x008ACA8C
#define ADR_Boneshot 0x008E4250
#define ADR_Boneshot2 0x00BA1818
#define ADR_Speed 0x008E3618
#define ADR_NoSpawnWait 0x00BA174C
#define ADR_NoBounds 0x00B97174
#define ADR_PlantAnyWhere 0x00AFE6AE
#define ADR_DefuseAnyWhere 0x0094F5CC
#define ADR_STW 0x008A64DC
#define ADR_Scope 0x0094F5B0
#define ADR_WUW 0x00B0BC34
#define ADR_WTH 0x008DFD88
#define ADR_SuperNoSpread 0x008E3298
#define ADR_FastAmmo 0x00B0941C
#define ADR_FastHealth 0x00B09424
#define ADR_WeaponGlobal1 0x00B235B0
#define ADR_WeaponGlobal2 0x00B77C88
#define ADR_ClanTag1 0x00B23590
#define ADR_ClanTag2 0x00B2354C
#define ADR_ClanTag3 0x00B23598
#define ADR_ClanTag4 0x00B22014
#define ADR_ClanTag5 0x00ABB064
#define ADR_ClanTag6 0x00B37C14
 
 
<----------- ### OFFSETS ### ----------->
 
 
 
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010300
#define OFS_Slot1 0x009F1E0
#define OFS_Slot2 0x009F1E1
#define OFS_Slot3 0x009F1E2
#define OFS_Slot4 0x009F1E3
#define OFS_Slot5 0x009F1E4
#define OFS_Slot6 0x009F1E5
#define OFS_Slot7 0x009F1E6
#define OFS_Slot8 0x009F1E7
#define OFS_Invisible 0x00B7E44
#define OFS_NoRecoil1 0x00C444
#define OFS_NoRecoil2 0x00C448
#define OFS_NoRecoil3 0x00C450
#define OFS_NFD 0x00102E8
#define OFS_PlayerState 0x00C4CC
#define OFS_PlayerState2 0x000
#define OFS_PlayerSpeed 0x001010C
#define OFS_GlobalSize 0x00B10
#define OFS_NS 0x0010110
#define OFS_GravityY 0x00C4B0
#define OFS_GravityZ 0x00C4B4
#define OFS_GravityX 0x00C4B8
#define OFS_WalkHeight 0x008E32C4
#define OFS_PlayerView 0x00101A0
#define OFS_WeaponState 0x00C4D0
#define OFS_FastNadeBlast 0x0010114
#define OFS_Pitch 0x00101A8
#define OFS_Yaw 0x00101C4
#define OFS_dwViewX 0x00101D4
#define OFS_dwViewZ 0x00101D8
#define OFS_dwViewY 0x00101DC
#define OFS_Weapon1 0x00101EC
#define OFS_Weapon2 0x00101EE
#define OFS_Weapon3 0x00101F0
#define OFS_AutoPlant 0x0010370
#define OFS_AutoDefuse 0x0010374
#define OFS_AutoShot 0x0010386
#define OFS_NoDelay 0x000
#define OFS_NoReload 0x001040D
#define OFS_WeaponDamage 0x0014BC
#define OFS_WeaponDefence 0x0014C0
#define OFS_WeaponRange 0x000
#define OFS_AmmoNumber 0x0014C8
#define OFS_MagazineNumber 0x0014CC
#define OFS_EffectRange 0x0014D0
#define OFS_Parabola 0x0014D4
#define OFS_ShotSpeed 0x0014E4
#define OFS_WeaponWheight 0x0014E8
 
 
 
 
<--------------- CBASE --------------->
 
struct CBase
{
CPlayer* local;
char* EhMz [532900]
CPlayer** player;

 

 

1393619387-U339575.png

 

 

 

Opublikowano

Creditz ElBier

 

 

#define ADR_PLAYERPOINTER 0xB10DB0
#define ADR_SERVERPOINTER 0xB0B578
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB92A88
#define ADR_VIEWANGELS 0xB0A610
#define ADR_DEVICEPOINTER 0x8EA5DC
#define ADR_BASEPOINTER 0xB43460
#define ADR_STATEPOINTER 0xB10DD8
#define ADR_WEAPONPOINTER 0xB2F590
#define ADR_VEHICLEPOINTER 0xB0A780
#define ADR_VEHICLEPOINTER2 0xB0A718
#define ADR_GPUPOINTER 0x8EA5DC
#define ADR_ZOMBIEMAPPOINTER 0xB0AA30
#define ADR_BOMBPOINTER 0xB113D0
#define ADR_WARROCKHWID 0xB0A60C
#define ADR_GEARBASE 0xB2F588
#define ADR_MATRIXPOINTER 0xA98958
#define ADR_REMOTEVEHICLE 0xB0A718
#define ADR_ROOMCLASS 0xB113C4
#define ADR_USERPOINTER 0xB0B578
#define ADR_USERBASE 0xB113D0
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xB0A634
#define ADR_STARTSTAMINA 0x8B70B4
#define ADR_STAMINAROLL 0x8B70BC
#define ADR_BONESHOT 0x8EE568
#define ADR_BONESHOT2 0xBAD510
#define ADR_SPEED 0x8ED928
#define ADR_NOSPAWNWAIT1 0xBAD444
#define ADR_NOSPAWNWAIT2 0xBAD448
#define ADR_NOSPAWNWAIT3 0xBAD44C
#define ADR_NOBOUNDS1 0xBA2E5C
#define ADR_NOBOUNDS2 0xBA2E60
#define ADR_NOBOUNDS3 0xBA2E6E
#define ADR_SCOPE 0x95B4F8
#define ADR_SCOPESIZE 0x95B500
#define ADR_PLANTANYWHERE 0xB0A64E
#define ADR_DEFUSEANYWHERE 0x95B514
#define ADR_STW 0x8B06FC
#define ADR_WUW 0xB17BD4
#define ADR_WTH 0x8AE184
#define ADR_GMWARNING 0xB34F34
#define ADR_GMWARNINGIP 0xB34B34
#define ADR_SUPERNOSPREAD 0x8ED5A8
#define ADR_WEAPONGLOBAL1 0x8DD534
#define ADR_WEAPONGLOBAL2 0xB83758
#define ADR_CLANTAG1 0xB2F530//*(PINT) 1
#define ADR_CLANTAG2 0xB2F4EC//*(PINT) 1
#define ADR_CLANTAG3 0xB2F538//*(PINT) 1
#define ADR_CLANTAG4 0xB2DFB4//*(PINT) 1
#define ADR_CLANTAG5 0xAC7064//*(PINT) 1
#define ADR_CLANTAG6 0xB43AD4//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xB153BC
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8ED5D4
#define OFS_INVISIBLE 0xB7E34
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDEFENCE 0x5130
#define OFS_EFFECTRANGE 0x45DBB95E
#define OFS_PARABOLA 0x45DBB962
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51FCE0
#define ASM_WARROCKCHECK2 0x5E8048
#define ASM_WARROCKANTICRASH 0x51FCE0
#define ASM_QUICKPLANT 0x515ADA
#define ASM_QUICKDEFUSE 0x511B2F
#define ASM_NORELOAD 0x51ED56
#define ASM_AUTOAMMO 0x50ABEA
#define ASM_RADARGPS 0x5A8501
#define ASM_MOVETOLOBBY 0x4E2DD3
#define ASM_SNIPERAMMO 0x618808
#define ASM_ASSAULTAMMO 0x42BA10
#define ASM_BACKTOLOBBY 0x4E2A5A
#define ASM_UNLOXYGEN 0x50CD32
#define ASM_ESPHEALTH 0x45E7E6
#define ASM_OPK1 0x408430
#define ASM_OPK2 0x408439
#define ASM_OPK3 0x408435

 

 

  • 3 tygodnie później...
Opublikowano

Creditz BlackLegend:

 

//================= EHSVC =================//
EhsVc.dll Entry Point : 0x3DD1000
EhsVc.dll .code Size : 0x11F000
EhsVc.dll .code Offset : 0x1000

//================ BYPASS1 =================//
#define ADR_HSCallBack1 0x009B710
#define ADR_HSCallBack2 0x000B0B8
#define ADR_HSNanoScan1 0x00BED40
#define ADR_HSNanoScan2 0x00BBE0D
//================ BYPASS2 =================//
#define Detection 0x000B020
#define NanoCheck1 0x002E3FA
#define NanoCheck2 0x0046C5F
//================= Other =================//
#define HSAntiCrash 0x0049DC4
#define Asm Detection 0x00385FD
//======= Made By BlackLegend & NikM =======//
//========== Only Private Bitch! ==========//
  • 2 tygodnie później...
Opublikowano

Jedyne opublikowane aktualne adresy:

 

 

 

//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_PlayerPointer 0xB11DF0
#define ADR_ServerPointer 0xB0C5B8
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xB0B650
#define ADR_DevicePointer 0xB0B654
#define ADR_GlobalPTR 0xB00C3
#define ADR_StatePTR 0xB11E18
#define ADR_BasePTR 0xB444A0
#define ADR_RoomPTR 0xB12048
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xB12410
#define ADR_MatrixPTR 0xA999A0

//----------------[ Offsets ]---------------//
#define ADR_OFS_Speed 0x8ED978
#define ADR_OFS_Invisible 0xB7E34
#define ADR_OFS_NoSpawntime 0xBAE488
#define ADR_OFS_LEVEL 0xB7E08
#define ADR_OFS_DINAR 0xB7E18
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB00
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EA4
#define ADR_OFS_Invisible 0xB7E34
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x58C
#define ADR_OFS_Premium2 0x0
#define ADR_OFS_WeaponDamage 0x8C
#define ADR_OFS_WeaponDefence 0x5130
#define ADR_OFS_WeaponRange 0x0
#define ADR_OFS_AmmoNumber 0x94
#define ADR_OFS_MagazineNumber 0x98
#define ADR_OFS_EffectRange 0x9C
#define ADR_OFS_Parabola 0xA0
#define ADR_OFS_ShotSpeed 0xB0
#define ADR_OFS_WeaponWheight 0xB4
#define ADR_OFS_DevicePTR 0x2B930

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xBAE488
#define ADR_UnlAmmo 0xB0BA70
#define ADR_NoSpawn1 0xBA51E0
#define ADR_NoSpawn2 0xBA51E4
#define ADR_NoSpawn3 0xBA51E8
#define ADR_NoBounds1 0x0
#define ADR_NoBounds2 0x4
#define ADR_NoBounds3 0x8
#define ADR_NoWater1 0xB18C0C
#define ADR_NoWater2 0xB18C10
#define ADR_WTW 0x8B7124
#define ADR_FastLockOn 0xAA390C
#define ADR_SuperNoSpread 0x8ED5F8
#define ADR_PlantAnyWhere 0xB0B68E
#define ADR_DefuseAnyWhere 0x95C51C
#define ADR_AutoRepair 0xB0B697
#define ADR_Scope 0x95C500
#define ADR_Artilery 0x8ED6F0
#define ADR_FastHealth 0xB16404
#define ADR_FastAmmo 0xB163FC
#define ADR_FastFlag 0xB1640C
#define ADR_WUW 0xB18C14
#define ADR_UnlAmmo 0xB0BA70
#define ADR_Boneshot 0x8EE5B8
#define ADR_STW 0x8B073C
#define ADR_Speed 0x8ED978
#define ADR_DeathCam 0xBAD15C
#define ADR_Explosion 0x8ED768
#define ADR_PlayerProne 0xB123F8
#define ADR_StaminaRefill 0xA93570
#define ADR_AntiRadar 0xB18C44
#define ADR_QuickPlant 0xB0B674
#define ADR_BigCarName 0x8ED7D0
#define ADR_AutoStart 0x550093
#define ADR_WeaponShot1 0xB11E40
#define ADR_WeaponShot2 0xB11E60
#define ADR_Breaklimit 0x8ED560
#define ADR_FullBright1 0xB122BC
#define ADR_FullBright2 0xB122C0
#define ADR_FullBright3 0xB122C4
#define ADR_GlassWalls 0xB0B74C
#define ADR_WeaponGravity 0x8ED5B8
#define ADR_SilentWalk 0xBA3FA0
#define ADR_LadderSpeed 0x8ED940
#define ADR_CrossHair 0xB16420
#define ADR_ColorShot 0xB122BC
#define ADR_DeadSpinner 0x959324
#define ADR_HideWeapon 0x8ED63C
#define ADR_ChangeRoll 0x8ED670
#define ADR_CrazyCar 0x0
#define ADR_WTH 0x8AE184
#define ADR_RollSpeed 0x8ED7B0
#define ADR_VirtualJump 0x8D87F8
#define ADR_Drunk 0xB0BA24
#define ADR_SniperAmmo 0xB0B6B5
#define ADR_ExtraAmmo1 0xB0B6B3
#define ADR_ExtraAmmo2 0xB0B6B4
#define ADR_AssaultAmmo 0xB0B6B7
#define ADR_Bandage 0xB0B6B9
#define ADR_ClanTag1 0xB30570
#define ADR_ClanTag2 0xB3052C
#define ADR_ClanTag3 0xB30578
#define ADR_ClanTag4 0xB2EFF4
#define ADR_ClanTag5 0xAC80A4
#define ADR_ClanTag6 0xB44B14
#define ADR_RoomMaster 0xB7E34
#define ADR_Swim1 0xB11E34
#define ADR_Swim2 0xB11E30
#define ADR_CqcProne 0x95C4EC
#define ADR_Disable_KickMesssage2 0xFFEF4F5E

//----------------[ User ]-----------------//

#define ADR_User_Health 0x984
#define ADR_User_Name 0x62C
#define ADR_User_Points 0x4820
#define ADR_User_Ping 0x700

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB44ACC

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase 0xB44E30
#define ADR_WeaponBase 0xB305D0
#define ADR_OFS_SlotBase 0x9E040

//-----------------[ ASM ]-----------------//

#define ADR_ASM_Artilery1 0x0
#define ADR_ASM_QuickDefuse 0x43B79B
#define ADR_ASM_Bullets 0x513292
#define ADR_ASM_WTW 0x77D7D2
#define ADR_ASM_STW 0x644900
#define ADR_ASM_BackToLobby 0x4E30F3
#define ADR_ASM_AlwaysCrossHair 0x581BBF
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BD858
#define ADR_ASM_UnlAmmo 0x516A1C
#define ADR_ASM_SwitchTime 0x5190D4
#define ADR_ASM_OPK 0x408340
#define ADR_ASM_AutoStart 0x550093
#define ADR_ASM_SuperCarSound 0x427D39
#define ADR_ASM_Artillery2 0x0
#define ADR_ASM_NevihleNFD 0x0
#define ADR_ASM_DamageAs 0x513557
#define ADR_ASM_VehJump1 0x45E757
#define ADR_ASM_VehJump2 0x45E75F
#define ADR_ASM_VehNoDamage 0x42B302
#define ADR_ASM_SuperCar1 0x427CD4
#define ADR_ASM_SuperCar2 0x427CFF
#define ADR_ASM_SuperCar3 0x427D3F
#define ADR_ASM_STW1 0x612400
#define ADR_ASM_STW2 0x612406
#define ADR_ASM_EventRoom 0x401E67
#define ADR_ASM_EventRoom2 0x52BCCB
#define ADR_ASM_AiKnifeRoom 0x41D5D1
#define ADR_ASM_UnlOxygen 0x50CE8D

//----------------[ AntiAbnormal ]-----------------//
#define ADR_AntiAbnormal1 0x124
#define ADR_AntiAbnormal2 0x125
#define ADR_AntiAbnormal3 0x360

//---------------[ BypassWR ]---------------//
#define ADR_WarRockCheck2 0x5E8296
#define ADR_WarRockCheck3 0x5200CA
#define ADR_CRCPatch 0x419AA7

//Addresses Logged: 182 >< Addresses Failed: 7//
//---Special Thanks to: CyberRazzer, Exodus, etc---//

 

 

creditz: xXrussXx

  • 3 tygodnie później...
  • 2 tygodnie później...
Opublikowano

By n4n033:

 

 

/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE 0x40EE9C
#define ADR_GAMETEXT 0x526DA9
#define ADR_DEVICEPOINTER 0xB13E74
#define OFS_DEVICEPOINTER 0x2B930 
#define ADR_PLAYERPTR 0xB1A610
#define ADR_SERVERPTR 0xB14DD8
#define ADR_BASEPTR 0xB4CD68
#define ADR_VIEWANGELS 0xB13E70
#define ADR_GMALERTIP 0xB47A0C + 0x10
#define ADR_GMALERTNAMEBASE (ADR_GMALERTIP - 0x400)
#define ADR_GMALERTNAME (ADR_GMALERTNAMEBASE + 0x10)
#define ADR_BACKINLOBBY 0x4E2CD7
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_PREMIUM 0x3CC 
#define OFS_PLAYERSTARE 0xC4CC 
#define OFS_SLOTS 0x9F1E4 
#define OFS_SUPERJUMP 0x10308 
#define OFS_ROOMMASTER 0x9C7E8
#define OFS_SUPERMASTER 0x9C750
#define OFS_PLAYERSLOT 0xB8368
#define ADR_SPEED 0x8F5948
#define ADR_SPEEDROLLING 0x8F5780
#define ADR_SCOPE 0x9649F0
#define ADR_GETBASE ( 0xB9C5EC - ADR_PLAYERPTR )
#define ADR_NEWCBASE ( ADR_GETBASE - 0x4 )
#define ADR_UNLOCKSWIM 0x50DAC1
#define ADR_SWIM1 0xB0BC5C
#define ADR_SWIM2 0xB1A650
#define ADR_INVEHICLE 0xB1A654
#define ADR_NOWATER_1 0xB2146C
#define ADR_NOWATER_2 0xB21470
#define ADR_WEAPONBASE 0xB38E30
#define ADR_SLOTBASE 0x9E040
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x5148A2
#define ADR_UNLOXYGEN 0x50DB83
#define ADR_PRONE 0x4FBCF8
#define ADR_NOSPREAD 0x514715
#define ADR_NORECOIL 0x504B28
#define ADR_NORELOAD 0x51F9CF
#define ADR_BULLETS 0x51499E
#define ADR_BULLETSJMP 0x5149AB
#define ADR_STAMINA1 0x45765E
#define ADR_STAMINA2 0x4FBFBF
#define ADR_STAMINA3 0x50C04A
#define ADR_VEHNODAMAGE 0x42A7DD
#define ADR_VEHINVISIBLE 0x42AB31
#define ADR_VEHSUPERFIRE1 0x4272BF
#define ADR_VEHSUPERFIRE2 0x4272EA
#define ADR_VEHSUPERFIRE3 0x42732A
#define ADR_UNLAMMO 0x51745F
#define ADR_WALKTHRU 0x781AD0
#define ADR_ANTIAFK 0x5A21A6
#define ADR_QUICKSPAWN1 0x5F39D6
#define ADR_QUICKSPAWN2 0x5F39F0
#define ADR_FASTRELOAD1 0x51FF4F
#define ADR_FASTRELOAD2 0x5A8128
#define ADR_STAMINAUP1 0x4095B3
#define ADR_STAMINAUP2 0x4095FA
#define ADR_CLIPA 0x4565CB
#define ADR_CLIPS 0x4565E4
#define ADR_SNIPERPX 0x4565F2
#define ADR_COMPBANDAGE 0x45664D
#define ADR_DEATHCAM 0x45667F
#define ADR_ANTIFLASH 0x5B904A
#define ADR_ANTIM14 0x5B8F76
#define ADR_MINEINFO1 0x448040
#define ADR_MINEINFO2 0x448219
#define ADR_MINEINFOFFA1 0x448027
#define ADR_MINEINFOFFA2 0x448200
#define ADR_RADARGPS 0x5AC1DE
#define ADR_RADARFFA1 0x5AC1FC
#define ADR_RADARFFA2 0x5AE20F
#define ADR_NORESTRICTION 0x4FAC71
#define ADR_AUTOSHOT 0x4FAC66
#define ADR_QUICKPLANT 0x516851
#define ADR_QUICKDEFUSE 0x51315A
#define ADR_PLANTANYWHERE 0x58E471
#define ADR_BONESHOT 0x44A30B
#define ADR_AUTOHEAL1 0x50BC44
#define ADR_AUTOHEAL2 0x50BEB1
#define ADR_AUTOAMMO1 0x50BB39
#define ADR_AUTOAMMO2 0x50BB79
#define ADR_AUTOREPAIR1 0x427345
#define ADR_AUTOREPAIR2 0x427374
#define ADR_AUTOREPAIR3 0x4273F0
#define ADR_ANTIOVERHEART 0x736796
#define ADR_SHOTTHRU1 0x6165D0
#define ADR_SHOTTHRU2 0x6165D6
#define ADR_PREMCROSSCALL1 0x585078
#define ADR_PREMCROSSCALL2 0x4080E2
#define ADR_PREMCROSSCHANGE 0x5850AE
#define ADR_PREMIUMCROSS1 0x5851FB
#define ADR_PREMIUMCROSS2 0x585203
#define ADR_UNLOCKCROSS 0x585427
#define ADR_OPK1 0x40831F
#define ADR_OPK2 0x408328
#define ADR_OPK3 0x408334
#define ADR_ZERODELAY 0x51F98E
#define ADR_SPAMBOT 0x522EAF
#define ADR_FAKEKICK 0x59DC5B
#define ADR_USERKILL 0x4173B4
#define ADR_ARTILLERY0 0x4FC2A0
#define ADR_ARTILLERY1 0x4FC538
#define ADR_ARTILLERY2 0x5A46A0
#define ADR_ARTILLERY3 0x5A4733
#define ADR_ARTILLERY4 0x5A447B
#define ADR_ARTILLERY5 0x585B1B
#define ADR_ARTILLERY6 0x5A461A
#define ADR_ARTILLERY7 0x5A47B0
#define ADR_VEHJUMP1 0x45E1CC
#define ADR_VEHJUMP2 0x45E1D4
#define ADR_VEHJUMP3 0x8F55F4
#define ADR_AUTOREADYSTART 0x5526F7
#define ADR_WEAPONGRAVITY 0x8F5588
#define ADR_PLAYERSIZE 0x0B18 
#define ADR_USERNAME 0xB4D39C
#define ADR_USERIP (0xB4D24C+0x10)
#define ADR_CHECKREADYSTART 0xB4D7A0
#define ADR_CLASSROOMPOINTER 0xB1A868
#define ADR_WEAPONGLOBAL1 0xB38DF0
#define ADR_WEAPONGLOBAL2 0xB8D2D8
#define ADR_FASTAMMO 0xB1EC5C
#define ADR_FASTMEDIC 0xB1EC64
#define ADR_FASTFLAG 0xB1EC74
#define ADR_NOBOUNDS1 0xBAC9C4
#define ADR_NOBOUNDS2 0xBAC9C8
#define ADR_NOBOUNDS3 0xBAC9D6
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/

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