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[Pisanie] Quest na pety, Metin2.pl


Rekomendowane odpowiedzi

Opublikowano

metin2.co.kr

 

quest pet_system begin
state start begin
function get_pet_info(itemVnum)
pet_info_map = {
-- [iTEM VNUM] MOB_VNUM, DEFAULT NAME, buff_idx, spawn_effect_idx
[53001] = { 34001, "´ÔŔÇ şŇ»çÁ¶", 0},
[53002] = { 34002, "´ÔŔÇ ľĆ±âĽř·Ď", 0},
[53003] = { 34003, "´ÔŔÇ şůż°şŇ»çÁ¶", 0},
[53004] = { 34001, "´ÔŔÇ şŇ»çÁ¶", 0},
[53005] = { 34004, "´ÔŔÇ ĆÄȲ", 1},
}

itemVnum = tonumber(itemVnum)

return pet_info_map[itemVnum]
end
function get_spawn_effect_file(idx)
effect_table = {
[0] = nil,
[1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse",
}
return effect_table [idx]
end
when 53005.use or 53004.use or 53003.use or 53002.use or 53001.use begin
local pet_info = pet_system.get_pet_info(item.vnum)

if null != pet_info then

local mobVnum = pet_info[1]
local petName = pet_info[2]
local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3])

if true == pet.is_summon(mobVnum) then
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
pet.unsummon(mobVnum)
else
if pet.count_summoned() < 1 then
pet.summon(mobVnum, petName, false)
else
chat("´őŔĚ»ó ĽŇČŻÇŇ Ľö ľř˝Ŕ´Ď´Ů.")
end
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
end -- if pet.is_summon
end -- if null != pet_info
end -- when
end -- state
end -- quest

 

metin2.co.nz/metin2.sg

 

quest pet_system begin
state start begin
function get_pet_info(itemVnum)
pet_info_map = {
-- [iTEM VNUM] MOB_VNUM, DEFAULT NAME, buff_idx, spawn_effect_idx
[53001] = { 34001, "'s Feuer Phoenix", 0},
[53002] = { 34002, "'s Baby Reindeer", 0},
[53003] = { 34003, "'s Eis Phoenix", 0},
[53004] = { 34001, "'s Feuer Phoenix", 0},
[53005] = { 34004, "'s Baby Gahnasel", 1},
[53006] = { 34009, "'s Golden Gahnasel", 1},
[53007] = { 34010, "'s Bambi", 0},
[53008] = { 34011, "'s Knuud", 0},
[53009] = { 34012, "'s Bao Bao", 0},
[53010] = { 34008, "'s Leonidas", 0},
[53011] = { 34007, "'s Khan", 0},
[53012] = { 34005, "´s Porky", 0},
[53013] = { 34006, "´s Rufus", 0},
}

itemVnum = tonumber(itemVnum)

return pet_info_map[itemVnum]
end
function get_spawn_effect_file(idx)
effect_table = {
[0] = nil,
[1] = "d:\\\\ymir work\\\\effect\\\\etc\\\\appear_die\\\\npc2_appear.mse",
}
return effect_table [idx]
end
when 53001.use or
53002.use or
53003.use or
53004.use or
53005.use or
53006.use or
53007.use or
53008.use or
53009.use or
53010.use or
53011.use or
53012.use or
53013.use begin
local pet_info = pet_system.get_pet_info(item.vnum)

if null != pet_info then

local mobVnum = pet_info[1]
local petName = pet_info[2]
local spawn_effect_file_name = pet_system.get_spawn_effect_file(pet_info[3])

if true == pet.is_summon(mobVnum) then
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
pet.unsummon(mobVnum)
else
if pet.count_summoned() < 1 then
pet.summon(mobVnum, petName, false)
else
syschat("You already summoned a pet.")
end
if spawn_effect_file_name != nil then
pet.spawn_effect (mobVnum, spawn_effect_file_name)
end
end -- if pet.is_summon
end -- if null != pet_info
end -- when
end -- state
end -- quest

 

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