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[Pytanie] Jak zmienic w CookieMonster aby


Azor1x

Rekomendowane odpowiedzi

Opublikowano

Jak zmienic w cookiemonster to ze gdy zabije gracza to ja dostaje kase a nie ze ja go zabije i dostaje kare i musze mu dac 100 dolarow nie chce tez aby gdy ja go zabije to zeby on nie tracil kase tu jest moj config

 

settings:

# general plugin settings

# if you don't want deciamls ($1.23)

wholeNumberRewards: false

# if only direct player kills gives reward (disables mob farming)

# (this is ignored if on a disabled world or region)

onlyKillDrop: false

# if replaceDrop, then default drops are removed & substituted

# if false, custom drops are added to the existing drops

replaceDrops: false

# if onlyKillDrop: false, should custom drops always occur?

alwaysReplaceDrops: true

# if allow hunting with wolves

allowWolfHunt: true

#disable damage if can't afford to kill? (applies to wolves, too)

disableExpensiveKill: true

# any world listed here won't be checked (comma-delimited, case-insensitive)

disableWorlds: testWorld1, world2, random_world_nether

# if any regions are defined, should they be disabled regions or the only places cm is enabled?

# true (default): regions are areas where cm is disabled

# (however, regions on disabled worlds are reversed & will be enabled)

# false: cm is globally disabled, except for within regions (disabled worlds ignored)

regionsDisable: true

# for how long a player is 'protected' from spawn camping

# (player kill rewards are nulled)

playerRewardWait: 1m

# if a player killed within the playerRewardWait period

# reward is reversed (in case of positive reward only)

# eg. player who kills the player pays amount

playerReverseProtect: true

# if the players who die pay the killer (assuming has enough)

playerPaysReward: true

# optional multiplier for dropped exp

expMultiplier: 1

 

#spawn camp tracking occurs when a player kills a monster

spwanCampTracking:

# if enabled, there are no rewards (or drops) after the threshold is passed

enabled: false

# if global is enabled, will apply camp tracking to "natural" deaths

# this would allow monsters to drop items naturally, but disable monster killing machines

# (player drops are preserved, though, to protect the innocent)

global: false

# if suspected camping kills won't drop items

disableDrops: true

# if also disabled exp drops

disableExp: true

# elevation change max

deltaY: 5

# square about center (distance from center to edge)

deltaX: 20

# time before a kill is no longer counted against tracking

# positive integer values only, units being m(inutes) h(hours) d(ays) w(eeks) M(onths) (default: m)

timeout: 1m

# max kills in the area before counted as spawn camping

campKills: 50

 

# any LivingEntity listed here can have it's own rewards

# can give a range for economy reward ( min-max )

# itemCoins to give custom ranges for individual items (note: durability not supported for items here)

# can configure custom drops for each (origional drops are replaced with these, so 0%0 would disable rewards)

# drops syntax: itemID[:subData][@maxDrop]%Probability[,another drop... ]

## 100 Probability means will drop each time

## if = 50, only means 50% chance of drop, chance of full drop is random

rewards:

Chicken:

drops:

Cow:

Creeper:

drops:

coins: 0

# itemCoins example: bow&arrow give no reward, wooden sword is worth more

itemCoins:

Charged_Creeper:

drops:

coins: 0

# itemCoins example: bow&arrow give no reward, wooden sword is worth more

itemCoins:

Ghast:

drops:

coins: 0

Giant:

# giant zombie, not very likely to encounter

Monster:

# this is a fake human, not likely to occur

Pig:

PigZombie:

drops:

coins: 0

Sheep:

Skeleton:

drops:

coins: 0

Slime:

drops:

coins: 0

Spider:

drops:

coins: 0

Squid:

Zombie:

drops:

coins: 0

Wild_Wolf:

drops:

coins: 0

Tame_Wolf:

drops:

coins: 0

Pet_Wolf:

# this applies if you kill a wolf that is your own

drops:

coins:

Enderman:

drops:

coins: 0

Silverfish:

drops:

coins: 0

Cave_Spider:

drops:

coins: 0

Ender_Dragon:

drops:

coins: 0

Villager:

drops:

coins: 0

Blaze:

drops:

coins: 0

Mushroom_Cow:

drops:

coins: 0

Magma_Cube:

drops:

coins: 0

Snow_Golem:

drops:

coins: 0

Wild_Ocelot:

Tame_Ocelot:

coins: 0

Pet_Ocelot:

Iron_Golem:

coins: 0

Wither:

coins: 0

Wither_Skeleton:

coins: 0

Bat:

Witch:

coins: 0

MobSpawner:

drops:

coins: 0

Player:

coins: 100

drops:

 

 

 

messages:

# Colors are specified by using "&[colorcode]".

# (Never put colors within the angle brackets of a tag)

# Color table:

# &0 is black

# &1 is dark blue

# &2 is dark green

# &3 is dark sky blue

# &4 is red

# &5 is magenta

# &6 is gold or amber

# &7 is light grey

# &8 is dark grey

# &9 is medium blue

# &a is light green

# &b is cyan

# &c is orange-red

# &d is pink

# &e is yellow

# &f is white

# (use && for a & symbol)

 

# rewarded for killing a monster:

# <amount> how much credited to account

# <longamount> how much, with currency name (vault only)

# <monster> name of the creature killed

# <item> what used to kill it

reward: "&a Jestes nagrodzony &f<amount>&a za zabicie &f<monster>"

# if the reward is specific to what the user is holding

itemreward: "&a You are rewarded &f<amount>&a for killing the &f<monster>&a with a &f<item>"

# for killing a player

playerreward: "&a Jestes nagrodzony &f<amount>&a za zabicie gracza &f<player>"

itemplayerreward: "&a You are rewarded &f<amount>&a for killing the Player &f<player>&a with a &f<item>"

# for the victim of the attacks

victimpay: "&f <player>&c wzial &f<amount>&c za twoja smierc"

victimprotection: "&f <player>&a placi &f<amount>&a jako kare za zabicie Ciebie"

# this is for when a reward is withheld for suspected spawn camping

nocampingreward: "&a No more rewards avaliable for this area.. Try again later"

 

# penalized for killing a monster (if coin range is negative)

# <amount> how much removed from account

# <longamount> how much, with currency name (vault only)

# <monster> name of the creature killed

penalty: "&c Placisz kare &f<amount>&c za zabicie &f<monster>"

# <item> what used to kill it

itempenalty: "&c You are penalized &f<amount>&c for killing the &f<monster>&c with a &f<item>"

 

# penalized for killing a player

# <amount> how much removed from account

# <player> name of the player killed

playerpenalty: "&c Placisz kare &f<amount>&c za zabicie gracza &f<player>"

# penalized for killing a player within the spawn protection

# <time> spawn protection time (seconds)

playercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn protection"

# <item> what used to kill

itemplayerpenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"

itemplayercamppenalty: "&c You are penalized &f<amount>&c for killing &f<player>&c during spawn with a &f<item>"

 

# if cannot afford the penalty for killing the entity

notafford: "&c Nie mozesz zabic &f<monster>"

itemnotafford: "&c You cannot afford to kill a &f<monster>&c with a &f<item>"

 

# if no money rewarded (can be blank for none)

norewardMonster: "&c there is no reward for killing a &f<monster>"

norewardCreature:

norewardPlayer:

# <item> what used to kill it

itemnorewardMonster: "&c there is no reward for killing a &f<monster>&c with a &f<item>"

itemnorewardCreature:

itemnorewardPlayer:

Opublikowano

poczekaj na aktualizacje bo plugin zbugowany. Chyba ze bedzie mi sie chcialo pracowac w source i to naorawic ale to juz nie dzis ;p

Ból jest twoim przyjacielem, sprzymierzeńcem... Ból mówi, kiedy jesteś poważnie ranny... A wiesz, co jest w bólu najlepsze? Pokazuje, że nie jesteś jeszcze... MARTWY! ~ Kaneki Ken

 

Opublikowano

przecierz pomagam emm... Ty sie zdecyduj czy chcesz pomoc

Ból jest twoim przyjacielem, sprzymierzeńcem... Ból mówi, kiedy jesteś poważnie ranny... A wiesz, co jest w bólu najlepsze? Pokazuje, że nie jesteś jeszcze... MARTWY! ~ Kaneki Ken

 

Opublikowano

nie kurwa nie da się... ja pierdole przecież po to jest ten plugin żeby dawał kasę i drop...

Ustawiasz DisableDrops na false tak samo disableexp

potem znajdz linijke Player

w dropie: 264@4%10

264 : id diamentu @4: ilość (nie koniecznie, mozesz usunac jak chcesz) %10 : 10 procent na drop.

Bez reklam fb

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