Witam!
Mam dość duży problem.Hostuje serwery zombies na zwykłym CoDzie nie AlterIWnet.Ostatnio pokusiłem się aby urozmaicić AdminMenu.
Skrypt wygląda tak :
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
menuInit()
{
self endon( "disconnect" );
wait 1;
iniMenuVarsSelf();
iniMenuVars();
for(;
{
self waittill( "spawned_player" );
self thread menu();
}
}
menu(){
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "open_menu", "+smoke" );
for(;{
self waittill( "open_menu" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
}
self thread updateKick();
self thread updateHeal();
self thread updateInfect();
self thread updateCash();
self thread updateTele();
self thread updateTeleTo();
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self thread menuHowTo();
}
}
}
iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 0;
level.adminOptions = 7;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
self thread updateHeal();
self thread updateInfect();
self thread updateCash();
self thread updateTele();
self thread updateTeleTo();
}
iniMenuVars(){
level.menuX = 100;
level.menuY = 13.5;
level.subMenuNumOptions = [];
level.topLevelMenuNames[self.index] = "<Maps>";
level.subMenuNumOptions[self.index] = 16;
level.subMenuNames[self.index] = [];
level.subMenuNames[self.index][0] = "Afghan";
level.subMenuNames[self.index][1] = "Derail";
level.subMenuNames[self.index][2] = "Estate";
level.subMenuNames[self.index][3] = "Favela";
level.subMenuNames[self.index][4] = "Highrise";
level.subMenuNames[self.index][5] = "Invasion";
level.subMenuNames[self.index][6] = "Karachi";
level.subMenuNames[self.index][7] = "Quarry";
level.subMenuNames[self.index][8] = "Rundown";
level.subMenuNames[self.index][9] = "Rust";
level.subMenuNames[self.index][10] = "Scrapyard";
level.subMenuNames[self.index][11] = "Skidrow";
level.subMenuNames[self.index][12] = "Sub Base";
level.subMenuNames[self.index][13] = "Terminal";
level.subMenuNames[self.index][14] = "Underpass";
level.subMenuNames[self.index][15] = "Wasteland";
level.subMenuFunctions[self.index] = [];
level.subMenuFunctions[self.index][0] = :: doMap;
level.subMenuFunctions[self.index][1] = :: doMap;
level.subMenuFunctions[self.index][2] = :: doMap;
level.subMenuFunctions[self.index][3] = :: doMap;
level.subMenuFunctions[self.index][4] = :: doMap;
level.subMenuFunctions[self.index][5] = :: doMap;
level.subMenuFunctions[self.index][6] = :: doMap;
level.subMenuFunctions[self.index][7] = :: doMap;
level.subMenuFunctions[self.index][8] = :: doMap;
level.subMenuFunctions[self.index][9] = :: doMap;
level.subMenuFunctions[self.index][10] = :: doMap;
level.subMenuFunctions[self.index][11] = :: doMap;
level.subMenuFunctions[self.index][12] = :: doMap;
level.subMenuFunctions[self.index][13] = :: doMap;
level.subMenuFunctions[self.index][14] = :: doMap;
level.subMenuFunctions[self.index][15] = :: doMap;
level.subMenuInputs[self.index] = [];
level.subMenuInputs[self.index][0] = 0;
level.subMenuInputs[self.index][1] = 1;
level.subMenuInputs[self.index][2] = 2;
level.subMenuInputs[self.index][3] = 3;
level.subMenuInputs[self.index][4] = 4;
level.subMenuInputs[self.index][5] = 5;
level.subMenuInputs[self.index][6] = 6;
level.subMenuInputs[self.index][7] = 7;
level.subMenuInputs[self.index][8] = 8;
level.subMenuInputs[self.index][9] = 9;
level.subMenuInputs[self.index][10] = 10;
level.subMenuInputs[self.index][11] = 11;
level.subMenuInputs[self.index][12] = 12;
level.subMenuInputs[self.index][13] = 13;
level.subMenuInputs[self.index][14] = 14;
level.subMenuInputs[self.index][15] = 15;
}
updateKick(){
level.topLevelMenuNames[self.index+1] = "<Kick>";
level.subMenuNumOptions[self.index+1] = level.players.size;
level.subMenuNames[self.index+1] = [];
level.subMenuFunctions[self.index+1] = [];
level.subMenuInputs[self.index+1] = [];
for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+1][i] = level.players[i].name;
level.subMenuFunctions[self.index+1][i] = :: kickPlayer;
level.subMenuInputs[self.index+1][i] = level.players[i];
}
}
updateHeal(){
level.topLevelMenuNames[self.index+2] = "<Heal>";
level.subMenuNumOptions[self.index+2] = level.players.size;
level.subMenuNames[self.index+2] = [];
level.subMenuFunctions[self.index+2] = [];
level.subMenuInputs[self.index+2] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+2][i] = level.players[i].name;
level.subMenuFunctions[self.index+2][i] = :: HealPlayer;
level.subMenuInputs[self.index+2][i] = level.players[i];
}
}
updateInfect(){
level.topLevelMenuNames[self.index+3] = "<Infect>";
level.subMenuNumOptions[self.index+3] = level.players.size;
level.subMenuNames[self.index+3] = [];
level.subMenuFunctions[self.index+3] = [];
level.subMenuInputs[self.index+3] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+3][i] = level.players[i].name;
level.subMenuFunctions[self.index+3][i] = :: InfectPlayer;
level.subMenuInputs[self.index+3][i] = level.players[i];
}
}
updateCash(){
level.topLevelMenuNames[self.index+4] = "<Give Cash>";
level.subMenuNumOptions[self.index+4] = level.players.size;
level.subMenuNames[self.index+4] = [];
level.subMenuFunctions[self.index+4] = [];
level.subMenuInputs[self.index+4] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+4][i] = level.players[i].name;
level.subMenuFunctions[self.index+4][i] = :: CashPlayer;
level.subMenuInputs[self.index+4][i] = level.players[i];
}
}
updateTele(){
level.topLevelMenuNames[self.index+5] = "<Tele>";
level.subMenuNumOptions[self.index+5] = level.players.size;
level.subMenuNames[self.index+5] = [];
level.subMenuFunctions[self.index+5] = [];
level.subMenuInputs[self.index+5] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+5][i] = level.players[i].name;
level.subMenuFunctions[self.index+5][i] = :: telePlayer;
level.subMenuInputs[self.index+5][i] = level.players[i];
}
}
updateTeleTo(){
level.topLevelMenuNames[self.index+6] = "<Tele To>";
level.subMenuNumOptions[self.index+6] = level.players.size;
level.subMenuNames[self.index+6] = [];
level.subMenuFunctions[self.index+6] = [];
level.subMenuInputs[self.index+6] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+6][i] = level.players[i].name;
level.subMenuFunctions[self.index+6][i] = :: teleToPlayer;
level.subMenuInputs[self.index+6][i] = level.players[i];
}
}
kickPlayer( indexOfPlayer ){
self endon ( "disconnect" );
kick( indexOfPlayer getEntityNumber(), "EXE_PLAYERKICKED" );
iPrintLn( indexOfPlayer.name + " was kicked by: ^3" + self.name);
self freezeControls(false);
self notify ( "exitMenu" );
}
HealPlayer( indexOfPlayer ){
self endon ( "disconnect" );
indexOfPlayer.isZombie = 3;
indexOfPlayer suicide();
iPrintLn(indexOfPlayer.name + " was healed by: ^3" + self.name);
self freezeControls(false);
self notify ( "exitMenu" );
}
InfectPlayer( indexOfPlayer ){
self endon ( "disconnect" );
indexOfPlayer suicide();
iPrintLn(indexOfPlayer.name + " was infected by: ^3" + self.name);
self freezeControls(false);
self notify ( "exitMenu" );
}
CashPlayer( indexOfPlayer ){
self endon ( "disconnect" );
iPrintLn("^3" + self.name + "^7 gave 100 Cash to: " + indexOfPlayer.name);
indexOfPlayer.bounty += 100;
indexOfPlayer notify("CASH");
self freezeControls(false);
self notify ( "exitMenu" );
}
telePlayer( indexOfPlayer ){
self endon ( "disconnect" );
adminOrigin = self.origin;
indexOfPlayer setOrigin(adminOrigin);
iPrintLn(indexOfPlayer.name + " was teleported to: ^3" + self.name);
self freezeControls(false);
self notify ( "exitMenu" );
}
teleToPlayer( indexOfPlayer ){
self endon ( "disconnect" );
iPrintLn("^3" + self.name + " ^7has teleported to: " + indexOfPlayer.name);
self setOrigin(indexOfPlayer.origin);
self freezeControls(false);
self notify ( "exitMenu" );
}
listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("D", "+moveright");
for(;{
self waittill("D");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "A", "+moveleft" );
for(;{
self waittill( "A" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "W", "+forward" );
for(;{
self waittill( "W" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}
listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "S", "+back" );
for(;{
self waittill( "S" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}
listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("Space", "+gostand");
for(;{
self waittill("Space");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}
listenExit(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("close_menu", "togglecrouch");
for(;{
self waittill("open_menu");{
self freezeControls(false);
self notify ( "exitMenu" );
}
}
}
listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;{
level waittill( "connected" );{
self freezeControls(false);
self notify ( "exitMenu" );
}
}
}
topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
topLevelMenu = [];
for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}
self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}
dataPointer()
{
for( ;; )
{
wait 20;
}
}
subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
subMenu[i] = self createFontString( "objective", 1.0 );
subMenu[i] setPoint( "TOP", "TOP", 0, 44+i*level.menuY );
if(i != self.scroll){
subMenu[i] setText(level.subMenuNames[self.cycle][i]);
}
else{
subMenu[i] setText("^2» " + level.subMenuNames[self.cycle][i] + "^2 «");
//subMenu[i].fontScale = 1.105;
}
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
self thread scrollUp(subMenu[i]);
self thread scrollDown(subMenu[i]);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}
exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self.menuIsOpen = false;
}
adminRule(){
self waittill ( "adminRule");
}
cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}
cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}
scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}
scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}
checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}
checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}
doMap( namemap )
{
self freezeControls(false);
self notify ( "exitMenu" );
self show();
//Actual Map
level.mapfile= [];
level.mapfile[0] = "mp_afghan";
level.mapfile[1] = "mp_derail";
level.mapfile[2] = "mp_estate";
level.mapfile[3] = "mp_favela";
level.mapfile[4] = "mp_highrise";
level.mapfile[5] = "mp_invasion";
level.mapfile[6] = "mp_checkpoint";
level.mapfile[7] = "mp_quarry";
level.mapfile[8] = "mp_rundown";
level.mapfile[9] = "mp_rust";
level.mapfile[10] = "mp_boneyard";
level.mapfile[11] = "mp_nightshift";
level.mapfile[12] = "mp_subbase";
level.mapfile[13] = "mp_terminal";
level.mapfile[14] = "mp_underpass";
level.mapfile[15] = "mp_brecourt";
//Map Name
level.mapname= [];
level.mapname[0] = "Afghan";
level.mapname[1] = "Derail";
level.mapname[2] = "Estate";
level.mapname[3] = "Favela";
level.mapname[4] = "Highrise";
level.mapname[5] = "Invasion";
level.mapname[6] = "Karachi";
level.mapname[7] = "Quarry";
level.mapname[8] = "Rundown";
level.mapname[9] = "Rust";
level.mapname[10] = "Scrapyard";
level.mapname[11] = "Skidrow";
level.mapname[12] = "Sub Base";
level.mapname[13] = "Terminal";
level.mapname[14] = "Underpass";
level.mapname[15] = "Wasteland";
iPrintLn(self.name + " changed map to: ^3" + level.mapname[ namemap ]);
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
map( level.mapfile[ namemap ]);
}
destroyOnExit( hudElem )
{
self waittill ( "exitMenu" );
hudElem destroy();
}
menuHowTo()
{
self endon("death");
self endon("exitMenu");
hudElem = self createFontString( "objective", 0.9 );
hudElem setPoint( "TOP", "TOP", -2, 5 );
hudElem setText( "^2[[{+smoke}]]^7 - Toggle Menu ^2[[{+forward}] [{+back}] [{+moveleft}] [{+moveright}]]^7 - Scroll ^2[[{+gostand}]]^7 - Select" );
self thread destroyOnExit(hudElem);
self thread destroyOnDeath(hudElem);
}
To jest skrypt stockowego adminmenu.Chciałbym do niego dorzucić dwie funkcje :
-Restart mapy
-Włączanie,wyłączanie trybu hardcore !
Mam nadzieję że mi pomożecie.Za gotowy skrypt dam + lub - oraz limit 5 !