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Postów
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Ostatnia wizyta
Osiągnięcia Diesel132132
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elo mozecie mi napisac jakis list motywacyjny bo nie wiem kompletnie jak to zrobic :P
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Diesel132132 zareagował(a) na odpowiedź w temacie:
CZIT NA KASE NFS WORLD
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ELO SZUKAM CZITKA NA KASE DO NFS WORLD MACIE JAKIES?
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engine using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode --------- Initializing File System ---------- Loaded pk4 D:/WS/SP/base/assets.pk4 with checksum 0xd942fb87 Loaded pk4 D:/WS/SP/base/shaders.pk4 with checksum 0x924d762a Current search path: D:/WS/SP/base/shaders.pk4 (1044 files) D:/WS/SP/base/assets.pk4 (6421 files) D:/WS/SP/base game DLL: 0x0 in pak: 0x0 file system initialized. --------------------------------------------- Set VO_Lang english Adding requested language polish ... without VO. 4185 strings read from strings/polish.lang ------------ Initializing Decl System ------------- Loading guides.... 209 loaded ------------ Loading global.decls ------------- 83ms to load 2124k of maps/game/global/global.decls --------------------------------------------- -------- Initializing renderSystem ---------- renderSystem initialized. --------------------------------------------- Couldn't open journal files execing default.cfg execing default_keys.cfg execing gamepadbuttons0.cfg execing gamepadsticks0.cfg couldn't exec editor.cfg couldn't exec autoexec.cfg ------------ Sound Initialization ----------- FMOD Ex: successfully initialized with "5POINT1" mode FMOD Ex: successfully disabled sideback speaker pair (if any) --------------- R_InitRenderer ---------------- Video resolution Back buffer: 1920 x 1080 Letter boxed region: 1920 x 1080 Initializing Windows Direct3D sub-system ...registered window class ...created window @ 0,0 (1920x1080) ...getting DC: succeeded ------------ Input Initialization ----------- IN_InitDirectInput(): Initializing DirectInput... --------------------------------------------- ----------- Initializing Havok ------------ Havok-5.6.0-r1 initialized with Stacksize : 60000 --------------------------------------------- Attempting to load dll (D:/WS/SP/gamex86.dll) game using MMX & SSE & SSE2 & SSE3 for SIMD processing enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------------- Initializing Game ------------- gamename: baseWOLF-1 gamedate: Oct 20 2009 Initializing event system ...666 event definitions Initializing class hierarchy ...354 classes, 540792 bytes for event callbacks Initializing scripts Compiled 'C:/Users/Diesel/AppData/Local/id Software/WolfSP/base/scripts/main.script': 53.5 ms -------------- Compile stats ---------------- Memory usage: Strings: 13, 2028 bytes Statements: 8477, 169540 bytes Functions: 707, 77232 bytes Variables: 17592 bytes Mem used: 454740 bytes Static data: 324832 bytes Allocated: 597644 bytes Thread size: 7108 bytes game initialized. --------------------------------------------- Loading viseme file: annosoft WARNING: bindPoint '_journal' starts with an '_', but no controller consumed it. Ignoring. ----------- Initializing Session ------------ ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized --------------------------------------------- StreamTech Initialized: 10485760 bytes allocated. On foot controller is disabled Joystick: attempting to set "#str_007692" ------------ Game Map Shutdown -------------- --------------------------------------------- ------------ Map Initialization ------------- Loading Map: game/menu/menu ----------- Game Map Init ------------ WARNING: Image missing from asl/stream pack: gfx/env/line_cm WARNING: Loading non pre-cached file gfx/env/line_cm.dds WARNING: Loading non pre-cached file gfx/env/line_cm.dds WARNING: Image missing from asl/stream pack: models/props/books/tome_of_power_local WARNING: Loading non pre-cached file models/props/books/tome_of_power_local.dds WARNING: Loading non pre-cached file models/props/books/tome_of_power_local.tga WARNING: Loading non pre-cached file models/props/books/tome_of_power_local.dds Entering script_main() Exiting script_main() maps/game/menu/menu.mpk compiled on Thu May 14 14:53:15 2009 WARNING: RvHUDComponent::CallFunction: no mapping defined for WARNING: Image missing from asl/stream pack: textures/common/outside_shadow_global_light_only WARNING: Loading non pre-cached file textures/common/outside_shadow_global_light_only.dds WARNING: Loading non pre-cached file textures/common/outside_shadow_global_light_only.tga WARNING: Unable to find image file: textures/common/outside_shadow_global_light_only.(dds|tga) --------------------------------------------- 860 msec to load game/menu/menu ------ Common Initialization Complete ------- WARNING: Missing animation from asl/stream pack: models/characters/_humanoid_male/ragdoll WARNING: Loading non pre-cached file models/characters/_humanoid_male/ragdoll.hkx WARNING: Failed to find animation file: models/characters/_humanoid_male/ragdoll.hkx Unknown command 'ScaleformIsUserSignedIn' Unknown command 'undefined' Unknown command 'undefined' Unknown command 'undefined' Unknown command 'undefined' On foot controller is disabled ------------ Game Map Shutdown -------------- --------------------------------------------- ------------ Map Initialization ------------- Loading Map: game/mte/mte ----------- Game Map Init ------------ WARNING: Loading non pre-cached file models/mapobjects/midtown/vista_crtyd.hkx WARNING: idCollisionModelManagerHavok::LoadCollisionModelFile: Could not load collision file 'models/mapobjects/midtown/vista_crtyd.hkx'! Entering script_main() Exiting script_main() maps/game/mte/mte.mpk compiled on Mon Jun 15 13:03:22 2009 ------------ Game Map Shutdown -------------- WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17ed8c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f11c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f0ec50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f0fc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f10c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f0dc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f0ac50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f0bc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f0cc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f09c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f06c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f07c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f08c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f05c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f02c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f03c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f04c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f01c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17efec50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17effc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f00c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17efdc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f94c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17efbc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17efcc50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f93c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f90c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f91c50! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f14830! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f15a70! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f16220! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17f17010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18464c30! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18464a20! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18465380! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1846a950! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1846b6f0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1846cbe0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1848f430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1848f220! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1848f010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1848f650! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1848fc80! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1848fa70! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18492680! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18493010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18493650! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18493430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184b67e0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184b65c0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184b7ba0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184b8580! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184b87a0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184be430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184c9010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184c9850! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184ca010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17edd380! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x17edd5a0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184d2480! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184d65b0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184d7010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184d9b10! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184d9900! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x184d96f0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18577410! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18577a40! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18577620! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18578430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18578220! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857b650! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857b430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857d430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857f560! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857fba0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857f980! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1857f770! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18586b00! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x1858b220! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18592010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18591db0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18592430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18592a70! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18592860! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18593b70! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18599db0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18599ba0! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x185c2220! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18607860! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608650! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608430! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608220! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608860! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18609010! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608c80! WARNING: idCollisionModelManagerHavok::hkRemoveEntity: removing batch debris from queue: 0x18608a70! --------------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- idRenderSystem::Shutdown() ...releasing DC: success ...destroying window ...resetting display --------------- Game Shutdown --------------- ------------ Game Map Shutdown -------------- --------------------------------------------- Shutdown event system oto ten problem
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Pomoc przy zmianie GLASS w Texsture Pack
Diesel132132 odpowiedział(a) na temat Diesel132132 w Minecraft
no fajnie ! a jak zrobić zeby było przezroczyste? Jak umiesz to zrob.. <_< -
Z takiej http://www63.zippyshare.com/v/84843721/file.html na normalna przezroczystą bo jak ja przerabiam to mi białe szyby wychodza prosze o pomoc tu jest terrain http://www63.zippyshare.com/v/1845873/file.html .. Z góry Dzieki!
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Witam szukam czitów do SkyRama próbowałem sam zrobic ale niestety nie udało mi sie pomozecie? http://www.skyrama.pl/
