-
Postów
142 -
Rejestracja
-
Ostatnia wizyta
O 6shadow6
- Urodziny 14.09.1976
O użytkowniku
-
Płeć
Mężczyzna
Osiągnięcia 6shadow6
-
Detronix zareagował(a) na odpowiedź w temacie:
Problem Z Skryptem Reborn
-
Detronix zareagował(a) na odpowiedź w temacie:
Problem Z Skryptem Reborn
-
Detronix zareagował(a) na odpowiedź w temacie:
Problem Z Skryptem Reborn
-
Detronix zareagował(a) na odpowiedź w temacie:
Jak Uruchomić Dekaron Eternia Na Wypakowanym Data Pack
-
Detronix zareagował(a) na odpowiedź w temacie:
Pandoradekaron
-
Detronix zareagował(a) na odpowiedź w temacie:
[PROBLEM] Texturki
-
Detronix zareagował(a) na odpowiedź w temacie:
[PROBLEM] Texturki
-
Detronix zareagował(a) na odpowiedź w temacie:
Problem Z Skryptem Reborn
-
Detronix zareagował(a) na odpowiedź w temacie:
Problem Z Skryptem Reborn
-
Detronix zareagował(a) na odpowiedź w temacie:
Poszukuję Chętnych Przy Pomocy Polskiego Serwera
-
O jak miło Powiem jasno i wyraźnie NIE MA TAKIEJ OPCJI ŻEBY WŁĄCZYĆ dekaronserver.exe na Windows 7 nieważne jaka wersja (brak zgodności - jakiej kolwiek) jedyne rozwiązanie to VMWare (nie VMBox) i zainstalowanie Windows Serwer 2003 Standard lub Enterprice. wersja x32 lub x64 (zalecam x32) Jeżeli ktoś jest zdecydowany mogę podesłać swoje pliki serwerowe z pełnym A7 (zaimplementowane pliki Alokena) + Klient z auto-update lub A9 Wszystkie 7 postaci + Klient z auto-update
-
w item list znalazlem cos takiego i tak sobie myślę zeby tylko usunać to co na czerwono zaznaczyłem 27001 ETC icon/item/27001.tga d:/ymir work/item/etc/medicine_R.GR2 27002 ETC icon/item/27002.tga d:/ymir work/item/etc/medicine_R.GR2 27003 ETC icon/item/27003.tga d:/ymir work/item/etc/medicine_R.GR2 27004 ETC icon/item/27004.tga d:/ymir work/item/etc/medicine_B.GR2 27005 ETC icon/item/27005.tga d:/ymir work/item/etc/medicine_B.GR2 27006 ETC icon/item/27006.tga d:/ymir work/item/etc/medicine_B.GR2
-
po której stronie Server czy Klient
-
mam taki maly problem z texturami. A mianowicie nie widzę miksturek dla PZ MP indexy pod jakim i sa te mikstury to 27001 - 27003 miksturki HP 22000 niebieska miksturka 70038 nie bardzo wiem co to za mixtura tylko tych nie widze w grze jak narazie dzieje sie tak na plikach od Badar-a
-
podaj mi adres strony na PW i jak mozesz podaj login i haslo do panelu administarcyjnego zobaczymy co da sie zrobic ja obecnie działam na joomala 1.6.3 wyje.......... system CMS. W moim podpisie tam gdzie ma być obrazek jest link do mojej strony.
-
Jak by to napisać by nikogo nie obrazić. Ktoś pisze o postawieniu serwera, strona otwiera sie z problemami w info padroradekaron.dl.pl zobaczylem info o łaczy na jakim bedzie stał serwer. Już kilku krotnie doradzalem zmianę aliasu na no-ip jest zdecydowanie szybszy i wygodniejszy w uzyciu i przedewszystkim darmowy. A wracając do łącza to przy uploudzie 0.5Mbit w ciagu dnia watpie by kto kolwiek chciał grać. no i max liczba graczy spada samoczynnie. myslę ze minimalny upload powinien byc na stałym poziomie 2Mbit.
-
co to za łącze ?? Download: 2048 kbit/s Upload: 512 kbit/s Taryfa nocna 24:00-9:00 Download: 4 Mbit/s Upload: 1 Mbit/s Pandora Team. Jakie ku.......wa 10Mbit?? żal pl to jest łącze na jakim stoi BlooD Uploaded with ImageShack.us
-
Jak Uruchomić Dekaron Eternia Na Wypakowanym Data Pack
6shadow6 odpowiedział(a) na temat PowerMagnat w Inne Gry MMO
Lepiej powiedz poprostu ze sie klient zamyka a nie staje i nic sie nie dzieje. prubowałem z plikami od nich i niepamiętam już w czym dokładnie tkwił problem ale jakimś cudem udało mi się to usunąć i klient sie odpalal ale bylo kilka bugow z animacjami wiec odpuscilem sobie i dalej wszystko robie na kliencie nad którym pracuje od ponad roku. -
no to ja nie mam pojęcia jak ty ccesz tego dokonać. Odpal Query Analyzer zaloguj sie na konto jakie twożyłeś w Enterpise Menager WKLEJ TO I tak jak pisałem wcześiej CTRL+F5 i potem sam F5 Chyba że masz coś namieszane już w MSSQL w bazie character.
-
Teraz już wiesz dlaczego reset ze strony ci nie działa Ok żeby twój systemn zaczoł działać musisz uruchomić Query Analyzer Po zalogowaniu sie do niego wklej cały skrypt jaki masz już gotowy w okno i kliknij CTRL+F5 aby sprawdzić poprawność a potem kliknij samo F5 dla wykonania skryptu, po wykonaniu tego uruchom Enterprise Manager wejdz w bazę danych charakter->Stored Procedure i sprawdź czy jest tam RemonteReborn jeżeli jest to sprawdź poprzez stronę resetowania postaci czy procedura działa.
-
Otwierasz EnterpriceManager I wchodzisz w bazę danych character po jej otwarciu malym + po lewej stronie masz coś takiego jak Stored Procedure, kliknij raz na tym i w oknie po prawej znajdź RemonteReborn klikasz dwa razy lewym tak jak sie otwiera foldery. Tam masz wszystko jak już masz przerobiny i gotowy skrypt procedury musisz wkleić tam swoją już przerobioną (starą zaznacz cała i kliknij Delete - po czym wklej swoją nową) zanim zamkniesz okno sprawdż czy nie ma błędów (służy do tego przycisk w oknie lewy dolny róg Check Syntax jeżeli wszystko jest ok to klikasz Aplly i OK) Teraz zostaje tylko sprawdzenie na stronier czy wszystko działa poprawnie.
-
Na końcu Procedury powinieneś mieć jak pamiętam GO a tu tego niema
-
Tak jest dobrze ale żeby nie robić sobie bałaganu w SQL pokażę ci jak można to rozwiązać. Pierwsze dla AK USE [character]; GO [color="#FFA500"]UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 170) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 200) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 500 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 230) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 700 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 240) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 800 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 250) AND (dwMoney >= (50000000)) AND (Reborn < 50);[/color] Dla kolejnej [color="#FFA500"]UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 170) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 200) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 500 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 230) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 700 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 240) AND (dwMoney >= (50000000)) AND (Reborn < 50); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 800 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 250) AND (dwMoney >= (50000000)) AND (Reborn < 50);[/color] i w taki prsty sposób można mieć RESET w jednej procedurze zamiast 30 czy nawet 50-ciu procedur a to sie wiązało by z dodatkowymi podstronami dla resetów postaci. Czyli zależnie od LVL gracz mysial by wybrać odpowiedni reset dla swojej postaci. Przykład RESERT na poziomach od 170 do 180 = 10 podstron + 10 procedur Remontereborn w SQL Reset 170 -> RemonteRB1 Reset 171 -> RemonteRB2 Reset 172 -> RemonteRB3 Reset 173 -> RemonteRB4 Reset 174 -> RemonteRB5 --------------------------------------co łącznie daje nam przy jednym poziomie Resetów od 170Lv do 180Lv 10 procedur. i.t.d..... Czyli im więcej tego tym więcej pracy i raczej mało praktyczne choć przyznam fajne. Ale jednak kiedy wykonasz to tak jak ci przedstawilem wyżej wystarczy jedna procedura i jedna strona w php dla Resetów postaci Co do strony to w kodzie php nie zmieniasz nic poza hostem loginem i haslem
-
Panie coś pan napier............... w tym tak zjebanego skryptu SQL jeszcze nie widziałem /* Name: Remote-Reborn Description 1: Reborns a character. Duh. Author: Zombe and janvier123 */ CREATE PROCEDURE RemoteReborn @character_name varchar(50) AS UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 170) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 171) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 172) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 2) AND (wlevel >= 173) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 3) AND (wlevel >= 174) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 4) AND (wlevel >= 175) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 5) AND (wlevel >= 176) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 6) AND (wlevel >= 177) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 178) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 179) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 180) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 181) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 182) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 183) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 184) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 185) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 187) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 188) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 250 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 189) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 190) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 191) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 192) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 193) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 194) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 300 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 195) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 350 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 196) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 350 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 197) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 350 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 198) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 350 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 199) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); UPDATE dbo.user_character SET wLevel = 1, dwExp = 0, wStatPoint = 400 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 1) AND (wlevel >= 200) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); Skrypt jaki tu jest to jest dla poszczegółnych klas a ty w tym tak napieszałeś że masakra. To co tutaj masz tak naprawdę to powinno sie znaleść w SQL -> DATABASE -> character -> Stored Procedure -> RemonteReborn Da się to srobić ale trzeba by zrobić klika takich procedue w zależności od lvl Przykład; AK SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 170) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); SET wLevel = 1, dwExp = 0, wStatPoint = 400 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 180) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); SET wLevel = 1, dwExp = 0, wStatPoint = 600 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 0) AND (wlevel >= 190) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); Przykład; Bagi SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 5) AND (wlevel >= 170) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); SET wLevel = 1, dwExp = 0, wStatPoint = 400 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 5) AND (wlevel >= 180) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); SET wLevel = 1, dwExp = 0, wStatPoint = 600 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 5) AND (wlevel >= 190) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); Przykład; Magican SET wLevel = 1, dwExp = 0, wStatPoint = 200 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 2) AND (wlevel >= 170) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); SET wLevel = 1, dwExp = 0, wStatPoint = 400 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 2) AND (wlevel >= 180) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); SET wLevel = 1, dwExp = 0, wStatPoint = 600 * (Reborn + 1), nHP=106, nMP=16, dwMoney = dwMoney - (50000000), wStr = 6, wDex = 3, wCon = 4, wSpr = 2, wPosX = 336, wPosY = 366, Reborn = Reborn + 1, wMapIndex = 7, wSkillPoint = 0 WHERE (byPCClass = 2) AND (wlevel >= 190) AND (dwMoney >= (50000000)) AND (Reborn < 50) AND (character_name = @character_name); itd..... zrozumiał pan panie Power Wystarczy dobrze się przyjrzeć co się zmienia dla poszczególnch class postaci jednak lepszym rozwiązaniem byłoby dodanie nowej procedury ze zmienionymi LvL i odpowiednim dopasowaniu wszystkiego na Stronie z Resetem czyli wyborem resetu odpowiadającego naszemu poziomowi postaci. Owszem jest to do zrobienia, nie poweim nie jest to trudne bo sam juz testowałem ten system i przyznam swietnie działa jednak jest to zbyt czasochłonne i trzeba w to włożyć troche pracy i wyobraźni. Oświadczam też że nie odpowiadam za błednie wprowadzone przez was dane do tego Skryptu trzeaba mieć trochę wiedzy checi i trzeba trochę o tym poczytać.
-
Poszukuję Chętnych Przy Pomocy Polskiego Serwera
6shadow6 odpowiedział(a) na temat PowerMagnat w Inne Gry MMO
Power cos słabo ci idzie forum puste, może napisz co sie dzieje chętnie oblookał bym co tak kminisz z serverem
