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Gogool

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Osiągnięcia Gogool

  1. Podejrzewam, ze nie wymieni sie raczej z nikim, bo skoro chce plyty wymienic to sa raczej zurzyte Jak sie kupuje oryginalne plyty to sie dba Ja mam swoje 3 lata a wygladaja jak nowki
  2. Do zamkniecia, sam doszedlem do tego po wielu probach i bledach.
  3. Znalazlem tematy jedynie z D2Loader, ale problem jest w tym, ze na necie jest tylko dostepna stara wersja, albo uploady wygasly. Ponadto slyszalem (czytalem) ze da d2loader czesto banuja i sa inne myki na to. Co wy o tym sadzicie? Jakies pomysly? Od razu dodam, ze system mam win7 64bit oraz klucze sa oba oryginalne (Z czego jeden zakupiony przez bnet wiec klucz jest dluzszy niz ten z instalatora o 10 cyfr).
  4. Dalej czekam na sensowna odpowiedz.
  5. Zalogowac sie do konta battle net moge, ale problem jest w tym, ze bot nie moze.
  6. Mianowicie juz na samym starcie wyskakuje mi blad etala, nie mam zielonego pojecia o co moze chodzic, bo nie uzywalem go odkad wyszlo Diablo 3 wiecznie siedzialem na nim Pomoglby ktos mi wyjasjnic ten komunikat?
  7. A ja mimo wszystko polecam JAVE. Bo ona po prostu MIECIE system po calosci. . . Droga cholernie, ale sie oplaca . Jednym blyskiem rozwala cale okolice
  8. Gogool

    Mam problem z NT Bot'em

    function NT_LoadConfig() { //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false; //NTConfig_Script.push("NTThreshSocket.ntj"); //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; NTConfig_Script.push("NTDiablo.ntj"); NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTIzual.ntj"); //NTConfig_Script.push("NTMephisto.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); //NTConfig_Script.push("NTAndariel.ntj"); //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true; //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; //------------------------------------------------------------------------------ // Rush configuration //------------------------------------------------------------------------------ //NTConfig_Script.push("NTRushAct1.ntj"); //NTConfig_Script.push("NTRushAct2.ntj"); NTConfig_Cube = true; NTConfig_Staff = true; NTConfig_Amu = true; NTConfig_Summoner = true; //NTConfig_Script.push("NTRushAct3.ntj"); //NTConfig_Script.push("NTRushAct4.ntj"); NTConfig_ClearCS = false; //NTConfig_Script.push("NTRushAct5.ntj"); NTConfig_Anya = true; NTConfig_Ancients = true; //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 300; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 300; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 40; // If you have more than this percent of mana, you won't go to a healer NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life. //NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. //NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 25; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 70; // This is the threshold to use a life potion on your merc in percent. //NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 10; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ NTConfig_FreeSpace = 7; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,0,0]; NTConfig_MinGoldToStash = 10000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "hp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "mp"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme) //----------------------------------------------------------------------------------- NTConfig_NIPFilePath.push("normal.nip"); // Normal pickit. I suggest to use it. May be buggy. Please report it to me. //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); //NTConfig_NIPFilePath.push("advance/normal.nip"); //NTConfig_NIPFilePath.push("advance/magic_rare.nip"); //NTConfig_NIPFilePath.push("advance/set.nip"); //NTConfig_NIPFilePath.push("advance/unique.nip"); //NTConfig_NIPFilePath.push("advance/craft.nip"); NTConfig_NIPFilePath.push("extreme/normal.nip"); NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); NTConfig_NIPFilePath.push("extreme/set.nip"); NTConfig_NIPFilePath.push("extreme/unique.nip"); NTConfig_NIPFilePath.push("extreme/craft.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = true; // Enable gambling NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings //NTConfig_GambleItem.push(418); // Circlets //NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves //NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = true; NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_OpenChest = true; // Set to true to open chest me.quitonhostile = false; //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Primary skill to boss. NTConfig_AttackSkill[2] = 0; // Primary untimed skill to boss. Set to 0 if you won't NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. function NTA_Attack(target, firstorder) { NTT_MaybeRefillPots(); switch(me.classid) { case NTC_CHAR_CLASS_AMAZON: return NTA_AmazonAttackInt(target, firstorder); case NTC_CHAR_CLASS_SORCERESS: return NTA_SorceressAttackInt(target, firstorder); case NTC_CHAR_CLASS_NECROMANCER: return NTA_NecromancerAttackInt(target, firstorder); case NTC_CHAR_CLASS_PALADIN: return NTA_PaladinAttackInt(target, firstorder); case NTC_CHAR_CLASS_BARBARIAN: return NTA_BarbarianAttackInt(target, firstorder); case NTC_CHAR_CLASS_DRUID: return NTA_DruidAttackInt(target, firstorder); case NTC_CHAR_CLASS_ASSASSIN: return NTA_AssassinAttackInt(target, firstorder); } return 0; } function NTT_MaybeRefillPots() { var pots = {"hp":0, "mp":0}; var has_hp = false; var has_mp = false; for(var i = 0 ; i < 4 ; i++) { _NTT_BeltColNeeded = NTT_GetNeededPotionsColInt(NTConfig_BeltColType, i); if(NTConfig_BeltColType == "hp") { pots.hp += 3 - _NTT_BeltColNeeded; has_hp = true; } else if(NTConfig_BeltColType == "mp") { pots.mp += 3 - _NTT_BeltColNeeded; has_mp = true; } } if((has_hp && pots.hp <= 1) || (has_mp && pots.mp <= 1)) NTTMGR_VisitTown(); } // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckSelfSafe = 0; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0; NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't } to jest moj caly skrypt. lacznie z tym Twoim, ale dalej cos nie trybi ;/
  9. Gogool

    Mam problem z NT Bot'em

    Niestety moja gra z d2 sie zaczela po roku czasu na nowo Niestety nie pamietam wieeeelu rzeczy, ale najbardziej dokucza mi w NT Bocie, ze jak wessie mi wszystkie potki many to nie cofa sie do miasta po kolejne. Prosilbym o przytoczenie skryptu ktory za to odpowiada, oraz pomoc w jego ustawieniu a na pewno sie odwdziecze
  10. Odswierzam bo nie dostalem odpowiedzi, moze macie jakies NAJNOWSZE proxy?? Co bym mogl sprawdzic dzialanie. . . Bo mimo iz mam okolo 600k Proxy to zadne mi nie dziala. . .
  11. Ponawiam. // Gz dbl posta. warn - krycha1996
  12. Myslisz ze w momencie gdy sciagalem Proxy 15 razy to zawsze tak sie dzieje? Po drugie gra w jaka gram nie jest czesta gra wiec nie uzywa tej opcji duzo osob.
  13. Dobra juz wrzucilem dobry SS w tym momencie. http://imageshack.us/photo/my-images/14/hitfakera.jpg/ Ale mam jeszcze jedna ciekawostke, bo sciagnolem dzis od was z forum 11k Proxy. Mimo to na okolo 2,5k Good po wejsciu do gry nie zaliczylo ANI JEDNEGO. Czy ktos mial podobne bledy i wie o co chodzi??
  14. Mam problem z nim. Wyskakuje mi caly czas ze mam 2 Good 200+ Error zawsze a i tak zaden link w proxy mi nie wchodzi. Czemu to tak? Moglby mi ktos wyjasnic to lopatologicznie Bo jestem statrym glupcem ;P Dolaczam SS z mojego HitFaker'a z ustawieniami. del
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