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[S6E3][Dynamic x15-25] OldSquad - Inception - 09 SEPTEMBER


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Site: https://mu.oldsquad.ro
Forum: https://oldsquad.ro/forum

 

Hello OldSquaders & Guests,

 

With autumn knocking out on the doors, our Inception is ready to bring you some action!

 

Inception has always been our signature server and the one that kept our community alive, and the way it will operate from now on is different compared to how it was so far.

Inception will now run under "Sprints", each Sprint lasting for 4 months (120 days) and then transfers will occur to our new, permanent main server - Genesis. There won't be any actual end-game on Inception anymore, and the total resets are reduced to 25 (with the same amount of stages). Everything about it can be found on our forum so make sure to read about it!

 

Grand Opening: Friday, 09 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!

Check out the opening topic here: https://oldsquad.ro/forum/topic/4973-announcing-inception-sprint-1-back-to-origins/

 

OldSquadMU - Project Inception - Info

                     

⇓
 

InceptionBackup.gif


Why to choose US?

 

Spoiler
  • This is a REAL STABLE SERVER - In 1 year I don't know if there are more than 3-5 down-times apart from updates.
  • This is a REAL LONG TERM SERVER - We guarantee a minimum of 8 months lifetime (doesn't matter player count) up to 12 months lifetime (depending on player count) - Proved on all of our servers editions that lasted almost 1 year each.
  • This is a REAL PLAY2WIN SERVER - I didn't really see until now any top server that doesn't sell items (WebShop) or have CashShop for 3x seals (like 400% exp), panda pets and other shits. And when I say PLAY2WIN, many top players can confirm if they spent more than first VIP donations to be on top - Credits are very easy to be farmed without donating anything but again, you must PLAY for that.
  • This is a REAL PROFESSIONAL SERVER - Minimum level of bugs, configured in a Smart & Professional way with a lot of unique features.
  • This is a REAL DEDICATED PROJECT - Yes, we aren't here for money, we are here to make a REAL COMMUNITY for this shitty game that has eaten our childhood. We aren't opening and closing servers each month just for money, we aren't changing the name of servers just to "refresh" reputation. We are OldSquad ! We are here to stay.
  • This is one of the very few servers where the staff is actually supporting any player with any request in the fastest time possible (starting from instant to maximum 1 day - there are some exceptions when we are very busy or not home at all).
  • This is one of the very few servers where the Administrator (in this case, me) is actually listening to players suggestions/opinions and is fighting hard to touch anything (good) that players are coming with.
  • This is the ONLY SERVER where you find a UNIQUE GAMEPLAY - apart from all the normal boring gameplays - that is constantly improving and adjusting to the players needs.
  • This is one of the very few servers that DOESN'T HAVE FAKE ONLINE players: If you check many top servers, they don't even show online players on rankings tab, neither entire top 100 players. This is because they are using artificially online count that is boosted into the website, and they don't show online players so people can't check if it's real or not. Almost all top servers are doing that just to attract players.
  • Furthermore, this is one of the few servers that have a limit of ACC per IP+HWID (2). 

 

Basic Info

 

Spoiler
  • Season: 6 Episode OldSquad.
  • Exp: Dynamic Exp [15-25x] - goes down as the game progress.

    • Note: The number of mobs on spots also gets higher as the game progresses.

    • Example: Low maps have 4 mobs on spots, high maps have 7-8 mobs on spots.

    • Note2: BC1-5 & DS1-4 also have progressive number of monsters.

    • Example: BC1 has lower number of mobs than BC2, DS1 has lower numbers of mobs than DS2, etc.

  • Newbies boosts including exp boosts, damage/deff buffs, drop buffs.
    • Note: Newbies boosts are added as game the progresses, usually after stages, never from the start.
  • Gameplay: Maximum 25 Resets without End-Game content. 120 days per Sprint, transfers at the end.
  • Master EXP: Dynamic 3-5x - starts low & goes higher as you advance in Master Levels.
  • Master Level: Maximum 120 ML.
  • Drop: 30%.
  • Party Exp System: 
    • The following exp rates will be applied no matter the races that are in party:
      • Solo = 100%.
      • 2 Players = 102%.
      • 3 Players = 105%.
      • 4 Players = 108%.
      • 5 Players = 112%.
    • Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party):
      • Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%).
    • If there are 5 people in party, and all of them different races (Perfect Party):
      • Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%).
    • In order to apply the seal, a player from party must be in the 10x10 range of PM.
    • If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone.
      • So: Leaving from the spot means losing your seal, but others on spot near PM do not lose it.
      • If PM leaves spot and he's alone, nobody have a seal anymore, including the PM.
  • All events working with nice rewards and adjusted difficulties (& custom additions).
  • Guild System: Maximum 20 players in a guild for all classes.

    • Note: Level needed to create a guild is 150.

    • Note2: Each stage / mini-stage does increase the maximum number of players in Guild.

  • Alliance System: Maximum 2 guilds in an alliance.
    • Note: Alliance can join the CS as well with the same rights as main guild.
    • Note2: There can only be 25/40 players at CS per alliance, with minimum 10 being from main guild.
    • Note3: Maximum amount of players per alliance at CS will be raised after each stage.
  • Elf Soldier Buff: Up to level 250 and 1 reset (or higher with VIP).

  • Limited Connections: Maximum of 2 accounts on same IP/HWID.

    • Note: Energy Elves are removed from gameplay so you can have 1 main + 1 alt/farmer.

    • Note2: The Energy Elf build is made only for Castle Siege using a free stats rebuild before each Castle siege.

  • Shops for a low exp server.
  • Limited HP & Mana stacks: Maximum of 9 HP (Large) pots stack and 30 Mana (Large) pots stack (for PvP and PvM experience).
  • DL, MG, RF Creation Level: Level 200 (or Level 1 with VIP).
  • Reconnect System fully working.
  • Play2Win System: No Web-Shop, no Cash-Shop, only VIP System (without VIP Server) & Web-Credits for Premium Modules.
  • Helper from level 1.
  • Party Exp Gap: 70 Levels.
  • Max Level to delete a Character: 300 (& 1 reset). To delete chars over level 200 or over 1 reset you need to contact us.
  • OFF-Attack: Active for everyone, 5 hours no auto-pick (VIP can boost its duration and can add auto-pick).

 

Gameplay Info

 

Spoiler

OldSquad is going to offer you a nice & unique experience with build-base, very interesting PvM and balanced PvP for all classes, that can satisfy any kind of player (passive, farmer, pvp-lover, afk-er, competitive, etc.).
 

We are introducing for the 6th time into MU Online World a brand new GAMEPLAY based on a progressive style with 3 BIG STAGES and 2 MINI STAGES.
 

Starting from this edition (2022), Inception will no longer be an usual long-term server. Instead, Inception will run under "Sprints" and will no longer have an End-Game (no sockets, wings level 4, 230 ML, quest system, etc.). Each Sprint will last for 120 days (4 months). After the 120 days, characters will be moved to our new permanent main-server Genesis that will have no editions or wipes as long as OldSquad will remain active. Players can choose to either transfer 50% of the remaining credits from the Inception account to Genesis or, instead, 10% of remaining credits to the next Inception Sprint.
There will be 2 Inception Sprints per year.

Genesis will be our new, permanent main server, and the location where characters will be transferred from the Inception Sprints. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.

Schedule for 2022-2023:

 

  • 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023.
  • 11 November 2022 - Genesis release.
  • 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis.
  • 13 January 2023 - End of the transfers.
  • 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023.
  • 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis.
  • 04 June 2023 - End of the transfers.
  • 04 June 2023 - September 2023 pause.
  • September 2023 - Inception Sprint #3.
     

Another innovation that can be found on Inception is the elimination of Energy Elves as we used to know them (a must-have-secondary-char in order to progress/compete). That means, nobody will have to create a secondary EE now - They are USELESS on normal server!

 

We're also introducing for the 3rd time the Dynamic Characters Balance concept:
At the end of each stage (every 5 resets) we MAY adjust the characters that overperform or underperform in either PvP or PvM, based on public feedback.
In this way we'll try to make sure that none of the characters are too powerful or too weak at any point of the game while keeping the character's pros and cons as they should be.
In terms of Dynamic Characters Balance, this is how we are handling it this edition:
We use our previous 0-5rr balance (which was very good) but with the previous edition's Stage 1.1 (5rr) tweaks applied.
Basically, what is available now on test server is the balance that will be untouched for 0-5rr.
Then, after Stage 1.1 (5rr), we'll put the tweaks that were applied last edition in Stage 2 (10rr):

SUM:
- Increased PvP damage taken from rest of chars by 8-15%.
- Overall PvP damage nerfed with 10%.
- Overall PvM damage nerfed with 6%.
After Stage 2 (10rr), we'll put the tweaks that were applied last edition in Stage 2.1 (15rr):
MG: 
- Nerfed Fire Slash damage with 4%.
- Buffed PvM damage with 5%.
DL:
- Buffed PvM damage with 10%.
BK: 
- Buffed PvM damage with 16%.
After Stage 2.1 (15rr), we'll put the tweaks that were applied last edition in Stage 3 (20rr):
RF:
- Speed gain from agi nerfed from AGI/43 to AGI/50.
- Dark side damage % nerfed with 5%.
- PvP damage taken from rest of classes increased with 6-20% based on match-up.
- Chain drive damage % increased with 6%.
- Stutter chance reduced.
DL:
- PvP damage reduced with 6%.
- PvP damage taken reduced with 4-8% based on match-up.
ELF:
- PvP damage buffed with 8%
- PvP damage taken increased with 4-10% based on match-up.
MG:
- Stutter chance reduced.
And, at last, after last Stage (20rr), if needed, we'll put a final balance for 25rr, based on public feedback.
Note: We already announced the planned changes so you know exactly what to expect for your characters. If absolutely needed we may do extra tweaks compared to what it is shared, but they should be enough.

 

In order to discourage "same class stacking" in early game while also keeping the advantage of DL/RF/MG classes for "non-vip" players the following change is added:
Until first "non-vip" player reaches level 200, DL/MG/RF will be able to go in maps at the same levels like rest of classes.
After first "non-vip" player reaches level 200, the restriction will be lifted back.
This is only for 0rr, where restriction is normally disabled. For 1rr+ restriction to maps is always up.
Devias: Minimum level 15.
Elbeland: Minimum level 20.
Rest of 0rr maps: The "by walk" level of normal classes (-10 levels compared to the Move list of normal classes).


Inception - Back to Origins - The server concept remains the same, but with many improvements and new features made to offer an even better balance for all types of players. Inception does represent the starting point of our Community, and will always be a part of it, offering both memories and a great gameplay.

 

Some bonus Gameplay info:

 

  • SM, BK, SUMM & ELF receive 3 points per level and 4 points per level after quest (and after level 220 each reset).
  • DL, MG & RF receive 4 points per level.
  • First reset is at 350, 2nd at 360, 3rd at 370... from 6th reset until 30th reset level required will be 400.
  • Maximum of 25 resets divided in 5 stages (will be explained below).
  • 5 extra resets that can be unlocked by progressing through our End-Game Quest System, once you reach 30 resets.
  • After reset, the points won't be burned (they will stay).
  • Master Level can be done on any mobs over level 105 (or lower with VIP).
  • Resets cost starts from 8kk and goes up as following:
    • Each extra reset until 6 resets = + 2.000.000 zen per reset.
      • The 6th reset = 18.000.000 zen
    • Each extra reset until 10 resets = + 5.000.000 zen per reset.
      • The 10th reset = 38.000.000 zen
    • Each extra reset until 15 resets = + 8.000.000 zen per reset.
      • The 15th reset = 78.000.000 zen
    • Each extra reset until 25 resets = + 12.000.000 zen per reset.
  • There is no reset stats on website! So be careful with how you add your points!
    • You can only reset stats with reset fruits farmed ingame (from BoK+1 & BoK+2).
  • Balanced Map System to make sure that each type of map (low, mid, high, very high) has all styles (gens, non-pvp, normal).
    • 6 NON-PVP Maps: Kalima1, Kalima2, Aida, Crywolf, Karutan2 and Kalima7 where you can only KS.
      • NON-PVP Maps have 100% exp and 50% drop.
    • 5 GENS maps: Atlans, Tarkan, Karutan1, Relics and Vulcanus.
      • Gens Maps have +5%/12% exp compared to non-gens maps (5% before Gens Raids are released, 12% after).
    • All other Maps are 100% PVP, with free KS (no ban), free PK (no ban) that can also be improved with Mercenary Squad.
  • PK clear is off, so if you want to PK you must also wait 20-60 minutes to clear and/or you must kill mobs.
  • Swamp is a level 380+ map designed mostly for Master Level, Medusa & Flame farm.
    • Swamp mobs are boosted in level compared to the rest of default mobs in order to offer the best ML exp from all maps.
    • You need at least 10 resets to enter Swamp.
  • There is no ARENA (forget about leveling on the same place for 3 months, that's not how MU is supposed to be).
  • Exp will be raised for lower levels/resets after each stage/mini-stage.
    • Note: Exp will usually be boosted starting from 0 resets up to the highest reset/level of the player from 101th place in rankings.
    • Note2: Boost will be higher on lower levels/resets and gets lower up to the highest boost level/reset.
       

Dynamic EXP System Explained:

 

  • We want to make sure that everyone understands how our EXP system works, at the server-level (not taking into account any boosts).
  • There are 3 types of EXP that you will encounter:
    • Linear EXP (means the % of exp is the same for all levels).
      • Example: 0rr, 5rr, 10rr, 15rr, 20rr.
    • Dynamic Downside (means the global % of exp is decreased after certain resets).
      • Example: 11rr is lower than 9rr (due to stage 2), 21rr is lower than 19rr (due to stage3).
    • Dynamic Upside (means the global % of exp is increased after certain levels).
      • Example: 1-4rr, 6-9rr, 11-14rr, 16-19rr, 21-25rr.
  • Linear EXP
    • At 0rr you have 100% exp for level 11-350.
    • At 5rr (until first 3 players finish the stage 1.1) you have 35% exp for level 11-400. 100% after stage is finished.
    • At 10rr (until first 3 players finish stage 2) you have 25% exp for level 11-400. 100% after stage is finished.
    • At 15rr (until first 3 players finish stage 2.1) you have 20% exp for level 11-400. 100% after stage is finished.
    • At 20rr (until first 3 players finish stage 3) you have 15% exp for level 11-400. 100% after stage is finished.
  • Dynamic Downside
    • At 11-14rr and 16-19rr you have 85% exp spread across levels with the Dynamic Upside exp.
    • At 21-25rr you have 70% exp spread across levels with the Dynamic Upside exp.
  • Dynamic Upside
    • At 1-4rr, 6-9rr, 11-14rr, 16-19rr and 21-25rr the global exp (100%,85%,70%) is spread across level 11-400 by following:
      • Starts with 35%/29.75%/24.5% for level 11-30 and it is increased with 10-15% every 20-60 levels up to 157.76%/134.09%/110.43% for level 381-400.
      • The exp points (where exp it is increased with 10/15% compared to previous level) are:
        •  Levels: 30,50,70,90,120,180,210,250,290,320,350,380.
  • Master Level Exp
    • The Master Level Exp does use a Dynamic Upside pattern. It does start low and goes higher:
      • It does raise with +15%/+10% EXP after every 20 levels.
        • Levels when it goes UP: 20, 40, 60, 80, 100.
  • Current Newbies EXP Boosts:
    • N/A.
       

Info about Stages

 

Every stage will contain limited access to game features and also a very low exp for the last reset.
The stage will be completed when first 3 players will reach the maximum resets + level.
After the stage is completed the new content will be added and the exp of the stage and other lower resets will raise.
After each 'BIG STAGE' the exp is going down for the further resets.

 

At the end of each stage, apart from the first 3 finishers, everyone that progressed through the stage will be rewarded based on the actual progress.

 

Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it.
Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval).
This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one.


Info about every stage and a part of what you can access on it (there are more things not written):

Stage 1 - 0-10rr - Big Stage:

- 100% GLOBAL EXP [0-10rr]
- Maximum of 8.000 points in a single stat (like you can't put more than 8.000 points to ene or vit or str, etc.)
- WW.
- Rabbits.
- Cursed Dragon.
- Kundun.
- Goldens (BoK+1 -> BoK+4) - released gradually as people start to outlive them.
- Derkons (released when BoK+4 is released as well).
- Death Skeletons.
- Budge Dragons.
- Old Boxes 1 & 2 (without Rare Items in drop).
- Maximum number of players in guild: 20.
SITE:
- Access to Dealer & Hunter VIP.
- Access to Chaos Machine (on site) only from +9 to +11.
- Access to Add Luck.
- Access to Change Name.
- Access to Transfer Character.
- Access to Change Race (max. 15RR).
- Access to Hide Inventory / Location.
- Access to Market but only for 15 items / day.


Stage 1.1 - 5rr - Mini Stage:

When you have 5 resets and level 1 the Stage 1.1 will start and it will have 35% exp from the normal exp, linear exp, no matter the level (compared to 1-4 resets where its lower -> higher %). After the first 3 players will reach level 400 and 5 resets the Stage 1.1 will be over and the stage exp will be back to normal exp (same as 4th reset) for everyone and the 1st newbies exp boost will be released for players under top 100.

The first 3 characters that will end the stage will also win 7 VIP-Days (at your choice from Dealer & Hunter).

Each character that progressed through the mini-stage (including the 3 players that finished it) will receive a reward based on their stage progress as following:
Having 5 resets and level 300-329 when stage is over will grant you 3x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 5 resets and level 330-354 when stage is over will grant you 6x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 5 resets and level 355-374 when stage is over will grant you 10x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 5 resets and level 375-389 when stage is over will grant you 15x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 5 resets and level 390-400 when stage is over will grant you 20x jewels (1 type at your choice from Bless/Soul/Life/Chaos).

The Stage 1.1 will also unlock Mercenary Squad System, Gens Raids & Rewards, BoK+5 Goldens, Crywolf Event, Kanturu Event, Illusion Temple 1+2+3, Arena Tournament, Maximum number of players in guild: 22, Maximum number of players at CS: 26.


Stage 2 - 10rr - Big Stage:

When you have 10 resets and level 1 the Stage 2 will start and it will have 25% exp from the normal exp, linear exp, no matter the level (compared to 1-4 & 6-9 resets where its lower -> higher %). After the first 3 players will reach level 400 and 10 resets the Stage 2 will be over and the stage exp will be back to normal exp (same as 9th reset) for everyone and the 2nd newbies exp boost will be released for players under top 100.

The first 3 characters that will end the stage will also win 7 VIP-Days (Professional) and 1x BoK+5 weapon at your choice (only for the class that finished the stage, not different class) + 13 + luck + 1 option at your choice.

Each character that progressed through the stage (including the 3 players that finished it) will receive a reward based on their stage progress as following:
Having 10 resets and level 300-329 when stage is over will grant you 5x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 10 resets and level 330-354 when stage is over will grant you 10x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 10 resets and level 355-374 when stage is over will grant you 20x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 10 resets and level 375-389 when stage is over will grant you 25x jewels (1 type at your choice from Bless/Soul/Life/Chaos).
Having 10 resets and level 390-400 when stage is over will grant you 30x jewels (1 type at your choice from Bless/Soul/Life/Chaos).

Apart from the exp, the BIG STAGE also unlocks new content for all players:

- 85% GLOBAL EXP [For 10-20rr, 0-10rr still have 100%].
- Access to Quest 3.
- Access to Swamp (special zone for ML + Hunt Flame of Condors).
- Maximum of 16.000 points in a single stat (like you can't put more than 16.000 points to ene or vit or str, etc.)
- Maximum ML: 30
- BC 8 (opened the ML BC).
- DS 7 (opened the ML DS).
- CC 7 (opened th ML CC).
- Old Boxes 3 & 4.
- Rare Items from Old Boxes.
- Imperial Guardian.
- Illusion Temple 4 & 5.
- Bloody Witch Queen.
- Maximum number of players in guild: 25.
- Maximum number of players at CS: 27.
SITE:
- Access to Professional VIP.
- Access to Chaos Machine (on site) from +9 to +12.
- Access to Reset Skill Tree.
- Access to Increase ADD Option.
- Limit of Market items raised to 25 items / day.
- Access to Character Market.


Stage 2.1 - 15rr - Mini Stage:

When you have 15 resets and level 1 the Stage 2.1 will start and it will have 20% exp from the normal exp, linear exp, no matter the level. After the first 3 players will reach level 400 and 15 resets the Stage 2.1 will be over and the stage exp will be back to normal exp (same as 14th reset) for everyone and the 3rd newbies exp boost will be released for players under top 100.

The first 3 characters that will end the stage will also win 7 VIP-Days (Professional).

Each character that progressed through the mini-stage (including the 3 players that finished it) will receive a reward based on their stage progress as following:
Having 15 resets and level 300-329 when stage is over will grant you 6x Jewel of Harmony.
Having 15 resets and level 330-354 when stage is over will grant you 10x Jewel of Harmony.
Having 15 resets and level 355-374 when stage is over will grant you 15x Jewel of Harmony.
Having 15 resets and level 375-389 when stage is over will grant you 20x Jewel of Harmony.
Having 15 resets and level 390-400 when stage is over will grant you 25x Jewel of Harmony.

The Stage 2.1 will also unlock GGD's, Doppelganger Event, World Bosses, Maximum ML: 70 & Maximum number of players in guild: 27, Maximum number of players at CS: 28.


Stage 3 - 20rr - Big Stage:

When you have 20 resets and level 1 the Stage 3 will start and it will have 15% exp from the normal exp, linear exp, no matter the level. After the first 3 players will reach level 400 and 20 resets the Stage 3 will be over and the stage exp will be back to normal exp (same as 19th reset) for everyone and the 4th newbies exp boost will be released for players under top 100.

The first 3 characters that will end the stage will also win 7 VIP-Days (Professional) and 1x Dark Elf/Nightmare weapon at your choice (only for the class that finished the stage, not different class) + 11 + luck + 1 option at your choice.

Each character that progressed through the stage (including the 3 players that finished it) will receive a reward based on their stage progress as following:
Having 20 resets and level 300-329 when stage is over will grant you 10x Jewel of Harmony.
Having 20 resets and level 330-354 when stage is over will grant you 15x Jewel of Harmony.
Having 20 resets and level 355-374 when stage is over will grant you 20x Jewel of Harmony.
Having 20 resets and level 375-389 when stage is over will grant you 25x Jewel of Harmony.
Having 20 resets and level 390-400 when stage is over will grant you 30x Jewel of Harmony.

Apart from the exp, the BIG STAGE also unlocks new content for all players:

- 70% GLOBAL NORMAL EXP [For 20-25rr, 10-20rr still have 85% and 0-10rr still have 100%].
- Jewel of Creation added in drop from Monsters.
- Maximum of 27.000 points in a single stat (like you can't put more than 27.000 points to ene or vit or str, etc.)
- Maximum ML: 120
- Old Box 5.
- Medusa.
- Selupan.
- Events rewards improvements.
- Maximum number of players in guild: 30.
- Maximum number of players at CS: 30.
SITE:
- Limit of items on market per day raised to 40 items/day.


This system will make the game more interesting and more skill/build-based (+long term) and also the entire balance of server (Economy, PvP, PvM,etc.) will be adjusted anytime.
Also, the gap between top 30 characters and the rest of the server will be lower.
Also, any person who wants to start after xx days from server start can recover easily (if he plays a lot).

 

We won't reveal all the info here, but if you are curious about the rest of things that OldSquad does offer (The events info, the economy system info, the custom castle siege info, the spots info, the CM info & other info) we invite you to read our official info topic that can be found in our forum:

https://oldsquad.ro/forum/topic/993-inception-official-information-everything-you-need-to-know/

+ Many, many, many other things that can be found on our forum!

So, if you are an old school player, an experienced one or even a newbie that want to play some real MU you are welcomed in our community! 🙂

Let's bring MU Online to the next level!

 


Some screens:

 

PG.jpg

H&C.jpg

PS.jpg

Screen(03_18-18-01)-0075.jpg

Screen(04_17-22-46)-0004.jpg

Edytowane przez OldSquad

"The only way to do great work is to love what you do" - Steve Jobs

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  • OldSquad zmienił(a) tytuł na [S6E3][Dynamic x15-25] OldSquad - Inception - 09 SEPTEMBER

polaków gra dość sporo ale serwer dość wegetatywny, nic się nie dzieje na mapach poza osobami stojącymi na expie w full pt czy też pojedyńcze łepki stojące drugim kontem dla dropa, exp leci mozolnie ale wydaje się dość ciekawym serwerem, gildie załozyłem chcąc sprawdzić ilu polaczków uda się uzbierać 🙂

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